My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch Bandit
Barbarian Barrel
Valkyrie Goblin Barrel Witch Bandit Electro Wizard Magic Archer
The Log
Goblin Barrel Witch Bandit
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Valkyrie Goblin Barrel Witch P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Goblin Barrel Witch Bandit Electro Wizard Magic Archer
Poison
Witch Electro Wizard Magic Archer
Lightning
Valkyrie Witch Bandit Electro Wizard Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Bandit Valkyrie Electro Wizard Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Bandit Valkyrie

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Valkyrie Witch Bandit Magic Archer
Valkyrie
Goblin Barrel Zap Witch P.E.K.K.A Bandit Electro Wizard Magic Archer
Goblin Barrel
Valkyrie P.E.K.K.A Bandit
Witch
Zap Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Magic Archer Valkyrie Goblin Barrel Witch
Bandit
Zap Valkyrie Goblin Barrel Witch Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Valkyrie Bandit Magic Archer
Magic Archer
P.E.K.K.A Zap Valkyrie Bandit Electro Wizard

Defense Synergies 1 16

Zap
Electro Wizard Valkyrie Witch P.E.K.K.A Bandit Magic Archer
Valkyrie
Zap Witch P.E.K.K.A Bandit Electro Wizard Magic Archer
Goblin Barrel
Witch
Zap Valkyrie Bandit Electro Wizard
P.E.K.K.A
Zap Valkyrie Electro Wizard
Bandit
Zap Valkyrie Witch Electro Wizard Magic Archer
Electro Wizard
Zap Valkyrie Witch P.E.K.K.A Bandit Magic Archer
Magic Archer
Zap Valkyrie Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard Magic Archer
P.E.K.K.A Zap Valkyrie Witch Bandit Electro Wizard
Witch P.E.K.K.A Valkyrie Bandit Electro Wizard
Witch P.E.K.K.A Valkyrie Bandit Electro Wizard
Valkyrie P.E.K.K.A
Zap Valkyrie Bandit Electro Wizard Magic Archer
Electro Wizard Zap Witch Magic Archer
Zap Valkyrie P.E.K.K.A Bandit Electro Wizard Magic Archer
Witch P.E.K.K.A
Valkyrie Bandit Electro Wizard
Valkyrie Witch Electro Wizard Zap Bandit Magic Archer
Zap Witch Electro Wizard Magic Archer
P.E.K.K.A Zap Valkyrie Witch Bandit Electro Wizard
Valkyrie Zap Witch P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Valkyrie Witch P.E.K.K.A Electro Wizard
Zap Valkyrie Witch Bandit Electro Wizard Magic Archer
Zap Valkyrie Witch Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Valkyrie Witch P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Valkyrie Magic Archer
P.E.K.K.A Bandit Zap Valkyrie Witch Electro Wizard
Valkyrie P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Valkyrie Witch Bandit
Zap Witch Electro Wizard Magic Archer
P.E.K.K.A Valkyrie Witch Bandit Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie Witch Bandit Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Witch Bandit
Valkyrie Witch Magic Archer
Witch Electro Wizard Zap Valkyrie P.E.K.K.A Magic Archer
Valkyrie Zap Witch P.E.K.K.A Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Bandit
Zap Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Valkyrie
Zap Valkyrie Magic Archer
Zap Witch Magic Archer
Witch Magic Archer
Zap Magic Archer
Zap Bandit
Electro Wizard
Zap Valkyrie Bandit Electro Wizard Magic Archer
Zap Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Witch Bandit Magic Archer
Magic Archer Bandit
Zap Bandit Electro Wizard Magic Archer
Zap Valkyrie Witch Magic Archer
Magic Archer
Zap
Zap Valkyrie Witch Magic Archer
Witch
Zap Witch Bandit Electro Wizard Magic Archer
Zap Witch Bandit Magic Archer
Zap Bandit Magic Archer
Zap Witch Electro Wizard Magic Archer
Zap Electro Wizard Witch
Zap Bandit Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Wizard Witch Bandit Magic Archer
Zap Witch Electro Wizard Magic Archer
Valkyrie Electro Wizard Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Witch Electro Wizard Magic Archer
Zap Witch Electro Wizard Magic Archer
Zap Witch Bandit Electro Wizard Magic Archer
P.E.K.K.A

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