My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider Lumberjack
Zap
Sparky
Barbarian Barrel
Valkyrie Executioner Electro Wizard Lumberjack Sparky
The Log
Hog Rider Lumberjack Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Executioner Electro Wizard Lumberjack Sparky
Fireball
Hog Rider Executioner Electro Wizard Lumberjack Sparky
Poison
Executioner Electro Wizard Sparky
Lightning
Valkyrie Executioner Electro Wizard Lumberjack Sparky
Rocket
Valkyrie Hog Rider Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Valkyrie Hog Rider Electro Wizard Lumberjack Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Valkyrie Hog Rider

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Electro Wizard Sparky Valkyrie Executioner Lumberjack
Valkyrie
Hog Rider Lumberjack Zap Executioner Electro Wizard Sparky
Hog Rider
Zap Valkyrie Mirror Executioner Electro Wizard Lumberjack
Mirror
Zap Hog Rider Lumberjack Sparky
Executioner
Zap Valkyrie Hog Rider
Electro Wizard
Zap Valkyrie Hog Rider Lumberjack Sparky
Lumberjack
Valkyrie Zap Hog Rider Mirror Electro Wizard Sparky
Sparky
Zap Valkyrie Mirror Electro Wizard Lumberjack

Defense Synergies 2 15

Zap
Mirror Electro Wizard Valkyrie Executioner Lumberjack Sparky
Valkyrie
Zap Mirror Executioner Electro Wizard Lumberjack Sparky
Hog Rider
Mirror
Zap Valkyrie Executioner Electro Wizard Lumberjack Sparky
Executioner
Zap Valkyrie Mirror Lumberjack
Electro Wizard
Zap Valkyrie Mirror Lumberjack
Lumberjack
Zap Valkyrie Mirror Executioner Electro Wizard
Sparky
Zap Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Executioner Electro Wizard Sparky
Lumberjack Sparky Zap Valkyrie Executioner Electro Wizard
Lumberjack Sparky Valkyrie Executioner Electro Wizard
Lumberjack Sparky Valkyrie Electro Wizard
Valkyrie Lumberjack Sparky
Zap Valkyrie Executioner Electro Wizard Lumberjack
Electro Wizard Zap Executioner
Zap Valkyrie Electro Wizard Sparky
Sparky Lumberjack
Valkyrie Electro Wizard Lumberjack Sparky
Valkyrie Executioner Electro Wizard Zap Lumberjack
Executioner Zap Electro Wizard
Lumberjack Sparky Zap Valkyrie Electro Wizard
Valkyrie Executioner Sparky Zap Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack Sparky
Sparky Valkyrie Executioner Electro Wizard Lumberjack
Valkyrie Zap Executioner Electro Wizard Lumberjack
Zap Valkyrie Executioner Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Valkyrie Executioner Electro Wizard Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Electro Wizard Sparky
Electro Wizard Zap Valkyrie Executioner Lumberjack
Lumberjack Zap Valkyrie Electro Wizard Sparky
Valkyrie Lumberjack Zap Electro Wizard Sparky
Valkyrie Executioner Lumberjack Sparky
Executioner Zap Electro Wizard
Sparky Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack Sparky
Zap Electro Wizard Valkyrie Sparky
Sparky
Valkyrie Lumberjack Sparky
Zap Valkyrie Electro Wizard
Valkyrie Executioner Lumberjack Sparky
Valkyrie Executioner Sparky
Electro Wizard Sparky Zap Valkyrie Executioner Lumberjack
Valkyrie Executioner Zap Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap Executioner Electro Wizard
Sparky
Valkyrie Sparky
Executioner Zap Valkyrie Sparky
Executioner Zap
Executioner Sparky
Zap Executioner
Zap
Electro Wizard Lumberjack Sparky
Zap Valkyrie Electro Wizard Sparky
Zap Executioner
Executioner Sparky
Zap Sparky
Zap Executioner Sparky
Executioner Sparky
Sparky
Sparky
Zap Executioner Electro Wizard Sparky
Zap Valkyrie
Sparky
Sparky
Zap
Zap Valkyrie Executioner Sparky
Zap Executioner Electro Wizard Sparky
Zap Sparky
Zap Sparky
Zap Executioner Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard
Zap Executioner Electro Wizard
Valkyrie Executioner Electro Wizard Lumberjack Sparky
Zap Executioner
Zap Sparky
Executioner Sparky
Zap Electro Wizard Sparky
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Sparky
Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: