My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Electro Wizard
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Hog Rider Goblin Barrel Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Valkyrie Hog Rider Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Valkyrie Poison
Valkyrie
Hog Rider Goblin Barrel Zap P.E.K.K.A Electro Wizard
Hog Rider
Zap Valkyrie Goblin Barrel Poison Electro Wizard
Goblin Barrel
Valkyrie Hog Rider Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Poison
P.E.K.K.A Zap Hog Rider
P.E.K.K.A
Zap Poison Electro Wizard Valkyrie Goblin Barrel
Electro Wizard
Zap P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 9

Zap
Electro Wizard Valkyrie Skeleton Army Poison P.E.K.K.A
Valkyrie
Zap P.E.K.K.A Electro Wizard
Hog Rider
Goblin Barrel
Skeleton Army
Zap Electro Wizard
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Valkyrie Skeleton Army Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Zap Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Skeleton Army Poison P.E.K.K.A
Skeleton Army Zap Valkyrie Electro Wizard
Electro Wizard Zap Poison
Zap Valkyrie Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Poison Electro Wizard Zap
Zap Poison Electro Wizard
Skeleton Army P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Zap Poison P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Poison P.E.K.K.A Electro Wizard
Valkyrie Zap Skeleton Army Electro Wizard
Zap Valkyrie Poison Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Poison P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
Poison Zap Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Electro Wizard Valkyrie Skeleton Army Poison
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie Poison Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army
Skeleton Army Electro Wizard Zap Valkyrie Poison P.E.K.K.A
Valkyrie Poison Zap P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Zap Electro Wizard
Poison
Valkyrie Poison
Poison Zap Valkyrie
Poison Zap
Poison
Poison Zap
Poison Zap
Poison Electro Wizard
Poison Zap Valkyrie Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison Electro Wizard
Zap Valkyrie Poison
Poison
Poison
Zap Poison
Zap Poison Valkyrie
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Skeleton Army
Poison Zap Electro Wizard
Poison Valkyrie Electro Wizard
Zap Poison
Zap Poison
P.E.K.K.A
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard
P.E.K.K.A

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