My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Wall Breakers Goblin Barrel
Zap
Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Firecracker Valkyrie Wall Breakers Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Wall Breakers Goblin Barrel
Fireball
Firecracker Wall Breakers Goblin Barrel
Poison
Firecracker
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Wall Breakers The Log Firecracker Goblin Barrel Mini P.E.K.K.A Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Wall Breakers The Log

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Mini P.E.K.K.A Valkyrie Wall Breakers The Log
Firecracker
Zap Mini P.E.K.K.A Valkyrie Mirror Wall Breakers Goblin Barrel
Mini P.E.K.K.A
Zap Firecracker Valkyrie Mirror The Log
Valkyrie
Wall Breakers Goblin Barrel Zap Firecracker Mini P.E.K.K.A
Mirror
Zap Goblin Barrel The Log Firecracker Mini P.E.K.K.A Wall Breakers
Wall Breakers
Valkyrie Zap Firecracker Mirror The Log
Goblin Barrel
Valkyrie Mirror Firecracker
The Log
Mirror Zap Mini P.E.K.K.A Wall Breakers

Defense Synergies 5 10

Zap
Mini P.E.K.K.A Mirror Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Zap Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Zap The Log Firecracker Valkyrie Mirror
Valkyrie
Firecracker Zap Mini P.E.K.K.A Mirror The Log
Mirror
Zap Firecracker Mini P.E.K.K.A Valkyrie The Log
Wall Breakers
Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Zap Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie The Log
Mini P.E.K.K.A Zap Firecracker Valkyrie The Log
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie The Log
The Log Zap Firecracker Valkyrie
Zap Firecracker
Zap Valkyrie The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Zap Firecracker The Log
Zap Firecracker
Mini P.E.K.K.A Zap Valkyrie The Log
Valkyrie Zap Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Zap Firecracker The Log
Zap Valkyrie The Log Firecracker
Mini P.E.K.K.A
Valkyrie Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap
Zap Firecracker Mini P.E.K.K.A Valkyrie The Log
Zap Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Zap The Log
Mini P.E.K.K.A Valkyrie
Firecracker Zap
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Zap Firecracker Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie
Zap Valkyrie The Log
Mini P.E.K.K.A Valkyrie
Firecracker Valkyrie
Zap Firecracker Mini P.E.K.K.A Valkyrie The Log
Valkyrie Zap Firecracker Mini P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie The Log
Zap Firecracker Valkyrie The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Valkyrie The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker Valkyrie The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Valkyrie
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A
Zap The Log
Zap Firecracker
Firecracker The Log
Zap
Zap Firecracker
The Log
Firecracker Mini P.E.K.K.A Valkyrie
The Log Zap Firecracker
Zap
Firecracker
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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