My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Goblin Barrel Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Goblin Barrel Skeleton Army Inferno Dragon
Poison
Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A
Zap Valkyrie The Log
Valkyrie
Goblin Barrel Zap Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Zap Valkyrie Goblin Barrel The Log
The Log
Zap Mini P.E.K.K.A P.E.K.K.A
Inferno Dragon

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A
Zap The Log Valkyrie Skeleton Army
Valkyrie
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Zap Mini P.E.K.K.A The Log Inferno Dragon
P.E.K.K.A
The Log Zap Valkyrie
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Valkyrie Skeleton Army Inferno Dragon
Inferno Dragon
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Inferno Dragon Zap Valkyrie The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Inferno Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Inferno Dragon Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Valkyrie
Inferno Dragon Zap
Zap Valkyrie P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Zap The Log
Inferno Dragon Zap
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Valkyrie The Log
Valkyrie Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Zap Skeleton Army The Log
Zap Valkyrie The Log Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Valkyrie Skeleton Army Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Mini P.E.K.K.A Valkyrie The Log Inferno Dragon
Skeleton Army P.E.K.K.A Zap Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Zap The Log
P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
Zap
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
Zap P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army The Log Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mini P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log Inferno Dragon
Valkyrie Zap Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Zap Valkyrie The Log
Zap
The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A
Zap Valkyrie The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie
Inferno Dragon
The Log Zap
Zap The Log
Zap The Log
Zap
Zap
Mini P.E.K.K.A
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Skeleton Army
Zap
The Log
Mini P.E.K.K.A Valkyrie
The Log Zap
Zap
P.E.K.K.A
Zap The Log
Zap
Zap The Log
P.E.K.K.A Inferno Dragon

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