My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon Electro Dragon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Valkyrie Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Balloon Electro Dragon Lumberjack
Fireball
Balloon Electro Dragon Lumberjack
Poison
Guards Balloon Electro Dragon
Lightning
Valkyrie Balloon Electro Dragon Lumberjack
Rocket
Valkyrie Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Guards Valkyrie Freeze Lumberjack Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Guards Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Balloon Valkyrie Guards Freeze Electro Dragon Lumberjack
Valkyrie
Balloon Lumberjack Zap Electro Dragon
Mirror
Zap Freeze Balloon Lumberjack
Guards
Zap Lumberjack
Freeze
Balloon Zap Mirror
Balloon
Zap Valkyrie Freeze Lumberjack Mirror Electro Dragon
Electro Dragon
Zap Valkyrie Balloon
Lumberjack
Valkyrie Balloon Zap Mirror Guards

Defense Synergies 1 14

Zap
Mirror Valkyrie Guards Electro Dragon Lumberjack
Valkyrie
Zap Mirror Freeze Electro Dragon Lumberjack
Mirror
Zap Valkyrie Electro Dragon Lumberjack
Guards
Zap Electro Dragon Lumberjack
Freeze
Valkyrie Lumberjack
Balloon
Electro Dragon
Zap Valkyrie Mirror Guards Lumberjack
Lumberjack
Zap Valkyrie Mirror Guards Freeze Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Dragon
Lumberjack Zap Valkyrie Electro Dragon
Lumberjack Valkyrie Freeze Electro Dragon
Lumberjack Valkyrie Guards Electro Dragon
Valkyrie Lumberjack
Freeze Zap Valkyrie Guards Electro Dragon Lumberjack
Zap Freeze Electro Dragon
Zap Valkyrie Electro Dragon
Lumberjack
Guards Valkyrie Lumberjack
Valkyrie Guards Zap Freeze Electro Dragon Lumberjack
Zap Electro Dragon
Lumberjack Zap Valkyrie Guards Freeze Electro Dragon
Valkyrie Zap Guards Freeze Electro Dragon Lumberjack
Lumberjack
Zap Freeze Lumberjack
Valkyrie Electro Dragon Lumberjack
Valkyrie Zap Guards Electro Dragon Lumberjack
Zap Valkyrie Freeze Guards Electro Dragon Lumberjack
Lumberjack
Valkyrie Guards Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Zap
Zap Valkyrie Electro Dragon Lumberjack
Guards Lumberjack Zap Valkyrie Electro Dragon
Valkyrie Guards Lumberjack Zap
Valkyrie Guards Lumberjack
Zap Freeze Electro Dragon
Guards Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Freeze Electro Dragon Valkyrie
Guards
Valkyrie Guards Electro Dragon Lumberjack
Zap Valkyrie Guards
Valkyrie Guards Lumberjack
Valkyrie Electro Dragon
Guards Electro Dragon Zap Valkyrie Freeze Lumberjack
Valkyrie Zap Freeze Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Freeze Electro Dragon
Zap Electro Dragon
Electro Dragon
Valkyrie Guards Freeze
Zap Valkyrie
Zap Freeze Electro Dragon
Zap Freeze Electro Dragon
Zap Electro Dragon
Guards Electro Dragon Lumberjack
Zap Valkyrie Electro Dragon
Zap Electro Dragon
Freeze Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Freeze
Zap Electro Dragon
Zap Valkyrie Electro Dragon
Zap Electro Dragon
Zap Freeze Valkyrie Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap
Zap Electro Dragon
Zap Electro Dragon Guards Freeze
Zap Electro Dragon
Zap Freeze Electro Dragon
Zap Guards Freeze Electro Dragon
Zap Electro Dragon
Freeze
Valkyrie Electro Dragon Lumberjack
Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Guards Freeze
Zap Electro Dragon
Electro Dragon Zap Freeze
Electro Dragon

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