My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Bowler Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Bowler Mother Witch
Fireball
Firecracker Bowler Mother Witch
Poison
Firecracker Mother Witch
Lightning
Valkyrie Bowler Mother Witch
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Bowler Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Firecracker Tornado Valkyrie Mother Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Tornado Valkyrie Bowler Mother Witch
Firecracker
Zap Valkyrie Mirror Tornado Bowler
Valkyrie
Zap Firecracker Tornado Mother Witch
Mirror
Zap Firecracker Tornado
Rage
Mother Witch
Tornado
Zap Firecracker Valkyrie Mirror Bowler
Bowler
Zap Firecracker Tornado Mother Witch
Mother Witch
Zap Valkyrie Rage Bowler

Defense Synergies 4 14

Zap
Mirror Firecracker Valkyrie Tornado Bowler Mother Witch
Firecracker
Valkyrie Zap Mirror Tornado
Valkyrie
Firecracker Zap Mirror Tornado Bowler Mother Witch
Mirror
Zap Tornado Firecracker Valkyrie Bowler
Rage
Tornado
Mirror Bowler Zap Firecracker Valkyrie Mother Witch
Bowler
Tornado Zap Valkyrie Mirror Mother Witch
Mother Witch
Zap Valkyrie Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Valkyrie
Zap Firecracker Valkyrie
Tornado Bowler Valkyrie
Firecracker Valkyrie Bowler
Firecracker Valkyrie Tornado Bowler
Tornado Bowler Zap Firecracker Valkyrie Mother Witch
Tornado Zap Firecracker
Bowler Zap Valkyrie
Tornado
Tornado Firecracker Valkyrie Bowler
Valkyrie Mother Witch Zap Firecracker Tornado Bowler
Zap Firecracker Tornado
Bowler Zap Valkyrie
Valkyrie Bowler Zap Firecracker Tornado
Tornado Zap Bowler
Firecracker Valkyrie Tornado Bowler
Valkyrie Zap Firecracker Tornado Bowler
Zap Valkyrie Tornado Firecracker Bowler Mother Witch
Tornado
Valkyrie Bowler Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Bowler
Zap Firecracker Valkyrie Bowler
Zap Valkyrie Bowler
Valkyrie Bowler Zap Tornado
Valkyrie Bowler
Firecracker Mother Witch Zap Tornado
Valkyrie Bowler
Valkyrie
Zap Firecracker Valkyrie Tornado
Valkyrie Bowler
Zap Valkyrie Tornado Bowler
Bowler Valkyrie
Firecracker Valkyrie Bowler
Zap Firecracker Valkyrie Tornado Bowler
Valkyrie Bowler Zap Firecracker Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Tornado Bowler
Firecracker Valkyrie
Zap Firecracker Valkyrie Bowler
Firecracker Mother Witch Zap Tornado
Firecracker Tornado Bowler
Zap Firecracker Tornado Bowler
Zap Firecracker Tornado
Tornado Bowler
Firecracker Zap Valkyrie Tornado Bowler
Zap Firecracker Tornado
Firecracker Bowler
Firecracker
Zap Firecracker
Zap Firecracker Bowler
Firecracker Bowler
Tornado
Zap Firecracker Bowler
Zap Firecracker Valkyrie Tornado Bowler Mother Witch
Bowler
Tornado
Tornado Bowler
Zap
Zap Firecracker Tornado Mother Witch Valkyrie Bowler
Firecracker Zap Tornado Bowler
Zap Tornado Bowler
Zap Firecracker Tornado
Zap Firecracker Tornado Mother Witch
Zap Firecracker
Bowler
Zap
Zap Firecracker
Firecracker Bowler
Zap
Zap Firecracker Tornado
Firecracker Valkyrie Bowler
Zap Firecracker Bowler
Zap Tornado
Firecracker
Zap Firecracker Tornado Bowler
Firecracker Zap Tornado
Zap Firecracker Tornado Bowler
Firecracker Bowler

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