My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Valkyrie Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton
Giant Snowball
Wall Breakers Lumberjack
Zap
Firecracker Wall Breakers
Barbarian Barrel
Firecracker Valkyrie Wall Breakers Giant Skeleton Lumberjack
The Log
Firecracker Suspicious Bush Wall Breakers Giant Skeleton Lumberjack
Earthquake
Firecracker
Arrows
Firecracker Suspicious Bush Wall Breakers
Royal Delivery
Firecracker Valkyrie Wall Breakers Giant Skeleton Lumberjack
Fireball
Firecracker Suspicious Bush Wall Breakers Lumberjack
Poison
Firecracker Suspicious Bush
Lightning
Valkyrie Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Valkyrie Rage Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Wall Breakers Rage Firecracker Valkyrie Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Suspicious Bush Wall Breakers Rage

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Valkyrie Wall Breakers Giant Skeleton Lumberjack
Firecracker
Zap Valkyrie Wall Breakers Giant Skeleton Lumberjack
Suspicious Bush
Valkyrie
Wall Breakers Lumberjack Zap Firecracker Giant Skeleton
Wall Breakers
Valkyrie Zap Firecracker
Rage
Giant Skeleton
Giant Skeleton
Zap Firecracker Valkyrie Rage Lumberjack
Lumberjack
Valkyrie Zap Firecracker Giant Skeleton

Defense Synergies 1 8

Zap
Firecracker Valkyrie Giant Skeleton Lumberjack
Firecracker
Valkyrie Zap Giant Skeleton Lumberjack
Suspicious Bush
Valkyrie
Firecracker Zap Lumberjack
Wall Breakers
Rage
Giant Skeleton
Zap Firecracker Lumberjack
Lumberjack
Zap Firecracker Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Lumberjack Zap Firecracker Valkyrie
Lumberjack Valkyrie Giant Skeleton
Lumberjack Firecracker Valkyrie
Firecracker Valkyrie Giant Skeleton Lumberjack
Zap Firecracker Valkyrie Lumberjack
Zap Firecracker
Zap Valkyrie Giant Skeleton
Lumberjack
Firecracker Valkyrie Giant Skeleton Lumberjack
Valkyrie Zap Firecracker Giant Skeleton Lumberjack
Zap Firecracker
Lumberjack Zap Valkyrie Giant Skeleton
Valkyrie Zap Firecracker Lumberjack
Lumberjack
Zap Lumberjack
Firecracker Valkyrie Lumberjack
Valkyrie Zap Firecracker Lumberjack
Zap Valkyrie Firecracker Giant Skeleton Lumberjack
Lumberjack
Valkyrie Firecracker Giant Skeleton Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Giant Skeleton
Zap Firecracker Valkyrie Lumberjack
Giant Skeleton Lumberjack Zap Valkyrie
Valkyrie Giant Skeleton Lumberjack Zap
Giant Skeleton Valkyrie Lumberjack
Firecracker Zap
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Zap Giant Skeleton Firecracker Valkyrie
Valkyrie Giant Skeleton Lumberjack
Zap Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Lumberjack
Firecracker Valkyrie
Zap Firecracker Valkyrie Giant Skeleton Lumberjack
Valkyrie Zap Firecracker Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker Zap
Giant Skeleton
Firecracker Valkyrie Giant Skeleton
Zap Firecracker Valkyrie
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Lumberjack
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Valkyrie
Giant Skeleton
Zap
Zap Firecracker Valkyrie
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Giant Skeleton
Firecracker
Zap
Zap Firecracker
Firecracker Valkyrie Lumberjack
Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Firecracker Giant Skeleton
Firecracker Zap
Zap Firecracker Giant Skeleton
Firecracker

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