My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Baby Dragon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Princess
Zap
Skeleton Army Princess
Barbarian Barrel
Electro Spirit Valkyrie Skeleton Army Princess
The Log
Electro Spirit Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Electro Spirit Skeleton Army Princess
Royal Delivery
Electro Spirit Valkyrie Skeleton Army Baby Dragon P.E.K.K.A Princess
Fireball
Skeleton Army Baby Dragon Princess
Poison
Skeleton Army Princess
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Rage Skeleton Army Baby Dragon P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Rage Skeleton Army Princess Valkyrie Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap Rage Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Zap
P.E.K.K.A Electro Spirit Valkyrie Baby Dragon Princess
Valkyrie
Zap Baby Dragon P.E.K.K.A
Rage
Skeleton Army
Baby Dragon
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Electro Spirit Valkyrie Baby Dragon Princess
Princess
Zap P.E.K.K.A

Defense Synergies 0 13

Electro Spirit
Zap Baby Dragon
Zap
Electro Spirit Valkyrie Skeleton Army Baby Dragon P.E.K.K.A Princess
Valkyrie
Zap Baby Dragon P.E.K.K.A Princess
Rage
Skeleton Army
Zap Princess
Baby Dragon
Electro Spirit Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Baby Dragon Princess
Princess
Zap Valkyrie Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Princess
Skeleton Army Electro Spirit Zap Valkyrie Baby Dragon
Electro Spirit Zap Baby Dragon Princess
Electro Spirit Zap Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A Skeleton Army Princess
Skeleton Army Valkyrie
Valkyrie Skeleton Army Electro Spirit Zap Baby Dragon Princess
Zap Baby Dragon Princess
Skeleton Army P.E.K.K.A Zap Valkyrie
Valkyrie Skeleton Army Electro Spirit Zap Baby Dragon P.E.K.K.A Princess
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Electro Spirit Zap Skeleton Army Baby Dragon
Zap Valkyrie Baby Dragon Electro Spirit Princess
P.E.K.K.A
Valkyrie Skeleton Army Electro Spirit Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Zap Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Valkyrie Skeleton Army
Electro Spirit Zap Baby Dragon Princess
Skeleton Army P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Electro Spirit Valkyrie Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Baby Dragon Princess
Skeleton Army Electro Spirit Zap Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Electro Spirit Zap Baby Dragon P.E.K.K.A Princess
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon
Zap Baby Dragon Princess
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Electro Spirit Zap Baby Dragon Princess
Baby Dragon Princess
Zap Baby Dragon Princess
Zap
Zap Valkyrie Princess
Zap Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Zap Baby Dragon
Zap Baby Dragon Princess
Baby Dragon Princess
Zap Baby Dragon Princess
Zap Valkyrie Baby Dragon Princess
Baby Dragon
Princess
Zap Baby Dragon
Zap Electro Spirit Valkyrie Baby Dragon Princess
Zap Baby Dragon Princess
Zap Baby Dragon Princess
Zap Baby Dragon
Zap Baby Dragon Princess
Zap Electro Spirit
Zap
Zap Electro Spirit Princess
P.E.K.K.A
Princess
Zap Electro Spirit Skeleton Army Princess
Zap Baby Dragon Princess
Valkyrie Baby Dragon Princess
Zap Baby Dragon Princess
Zap
P.E.K.K.A
Zap Electro Spirit Baby Dragon Princess
Zap Princess
Zap Baby Dragon Princess
P.E.K.K.A

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