My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Balloon Inferno Dragon Lumberjack
Fireball
Skeleton Army Balloon Inferno Dragon Lumberjack
Poison
Skeleton Army Balloon
Lightning
Valkyrie Balloon Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Valkyrie Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Valkyrie

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Valkyrie Lumberjack Mega Knight
Valkyrie
Balloon Lumberjack Zap
Rage
Balloon
Skeleton Army
Balloon
Zap Valkyrie Rage Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Valkyrie Balloon Zap Mega Knight
Mega Knight
Inferno Dragon Zap Balloon Lumberjack

Defense Synergies 1 8

Zap
Mega Knight Valkyrie Skeleton Army Inferno Dragon Lumberjack
Valkyrie
Zap Lumberjack
Rage
Skeleton Army
Zap Inferno Dragon Lumberjack
Balloon
Inferno Dragon
Zap Skeleton Army Mega Knight
Lumberjack
Zap Valkyrie Skeleton Army
Mega Knight
Zap Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army Inferno Dragon Lumberjack Zap Valkyrie Mega Knight
Skeleton Army Lumberjack Mega Knight Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Valkyrie Mega Knight
Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Valkyrie Lumberjack Mega Knight
Inferno Dragon Zap
Zap Valkyrie Mega Knight
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack Mega Knight
Valkyrie Skeleton Army Zap Lumberjack Mega Knight
Inferno Dragon Zap
Skeleton Army Lumberjack Mega Knight Zap Valkyrie
Valkyrie Skeleton Army Mega Knight Zap Lumberjack
Skeleton Army Inferno Dragon Lumberjack Mega Knight
Skeleton Army Zap Inferno Dragon Lumberjack Mega Knight
Mega Knight Valkyrie Skeleton Army Lumberjack
Valkyrie Mega Knight Zap Skeleton Army Lumberjack
Zap Valkyrie Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Valkyrie Skeleton Army Mega Knight Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight Zap
Zap Valkyrie Inferno Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Valkyrie
Valkyrie Skeleton Army Lumberjack Mega Knight Zap
Valkyrie Skeleton Army Inferno Dragon Lumberjack Mega Knight
Zap
Skeleton Army Valkyrie Lumberjack
Mega Knight Valkyrie Skeleton Army Inferno Dragon Lumberjack
Zap Mega Knight Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Lumberjack
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie Lumberjack
Valkyrie Skeleton Army Mega Knight
Skeleton Army Zap Valkyrie Inferno Dragon Lumberjack
Valkyrie Mega Knight Zap Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie Mega Knight
Zap
Zap
Zap
Lumberjack
Zap Valkyrie
Zap
Zap
Zap
Mega Knight
Zap Mega Knight
Zap Valkyrie Mega Knight
Mega Knight
Zap
Zap Valkyrie Mega Knight
Inferno Dragon
Zap
Zap Mega Knight
Zap
Zap
Zap
Zap Mega Knight
Zap
Mega Knight
Zap Skeleton Army
Zap
Valkyrie Lumberjack Mega Knight
Zap
Zap
Mega Knight
Zap
Zap
Zap Mega Knight
Inferno Dragon
Mega Knight

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