My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Prince Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince Mighty Miner
Giant Snowball
Skeleton Army Baby Dragon Balloon Mighty Miner
Zap
Skeleton Army Balloon Prince Mighty Miner
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Baby Dragon Balloon Prince
Fireball
Skeleton Army Baby Dragon Balloon Mighty Miner
Poison
Skeleton Army Balloon
Lightning
Valkyrie Baby Dragon Balloon Prince Mighty Miner
Rocket
Valkyrie Balloon Prince Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado Baby Dragon Prince Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Valkyrie Baby Dragon Mighty Miner Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Prince Valkyrie Baby Dragon Mighty Miner
Valkyrie
Balloon Prince Zap Tornado Baby Dragon
Skeleton Army
Tornado
Zap Baby Dragon Valkyrie Balloon
Baby Dragon
Tornado Zap Valkyrie Balloon Prince
Balloon
Zap Valkyrie Tornado Baby Dragon
Prince
Zap Valkyrie Baby Dragon
Mighty Miner
Zap

Defense Synergies 0 13

Zap
Valkyrie Skeleton Army Tornado Baby Dragon Prince Mighty Miner
Valkyrie
Zap Tornado Baby Dragon Prince
Skeleton Army
Zap Prince
Tornado
Zap Valkyrie Baby Dragon Prince
Baby Dragon
Zap Valkyrie Tornado Prince
Balloon
Prince
Zap Valkyrie Skeleton Army Tornado Baby Dragon
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Skeleton Army Zap Valkyrie Prince
Skeleton Army Tornado Prince Valkyrie
Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army Tornado Prince
Skeleton Army Tornado Zap Valkyrie Baby Dragon
Tornado Zap Baby Dragon
Zap Valkyrie Baby Dragon
Mighty Miner Skeleton Army Tornado Prince
Skeleton Army Tornado Valkyrie Prince
Valkyrie Skeleton Army Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Skeleton Army Prince Zap Valkyrie
Valkyrie Skeleton Army Zap Tornado Baby Dragon Prince
Skeleton Army Prince
Skeleton Army Tornado Zap Prince
Valkyrie Skeleton Army Tornado Prince
Valkyrie Zap Skeleton Army Tornado Baby Dragon Prince
Zap Valkyrie Tornado Baby Dragon
Tornado Prince
Valkyrie Skeleton Army Baby Dragon Prince
Skeleton Army Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Prince
Zap Valkyrie Baby Dragon Prince
Skeleton Army Zap Valkyrie Prince
Valkyrie Skeleton Army Prince Zap Tornado
Valkyrie Skeleton Army Prince Mighty Miner
Zap Tornado Baby Dragon
Skeleton Army Prince Valkyrie
Mighty Miner Valkyrie Skeleton Army Prince
Zap Valkyrie Skeleton Army Tornado Baby Dragon Prince
Skeleton Army
Valkyrie Prince
Skeleton Army Zap Valkyrie Tornado Prince
Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Zap Valkyrie Tornado Baby Dragon Prince Mighty Miner
Valkyrie Zap Baby Dragon Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Valkyrie Prince
Zap Valkyrie Baby Dragon
Zap Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Tornado Prince
Zap Valkyrie Tornado Prince
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon Prince
Zap Baby Dragon
Baby Dragon
Tornado
Zap Baby Dragon Prince
Zap Valkyrie Tornado Baby Dragon
Baby Dragon Prince
Tornado
Tornado Prince
Zap Baby Dragon
Zap Tornado Valkyrie Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Prince
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap
Zap
Zap
Mighty Miner Prince
Zap Skeleton Army Prince
Zap Tornado Baby Dragon
Valkyrie Baby Dragon Prince
Zap Baby Dragon
Zap Tornado
Prince
Zap Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon Prince
Prince

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