My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon Lumberjack Little Prince
Zap
Skeleton Army Witch Balloon Little Prince
Barbarian Barrel
Valkyrie Skeleton Army Witch Lumberjack Little Prince
The Log
Skeleton Army Witch Lumberjack Little Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Little Prince
Royal Delivery
Valkyrie Skeleton Army Witch Balloon Lumberjack Little Prince
Fireball
Skeleton Army Witch Balloon Lumberjack Little Prince
Poison
Skeleton Army Witch Balloon Little Prince
Lightning
Valkyrie Witch Balloon Lumberjack Little Prince
Rocket
Valkyrie Witch Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Little Prince Valkyrie Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Little Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Valkyrie Witch The Log Lumberjack Little Prince
Valkyrie
Balloon Lumberjack Zap Witch Little Prince
Skeleton Army
Witch
Zap Valkyrie Lumberjack
Balloon
Zap Valkyrie Lumberjack The Log Little Prince
The Log
Zap Balloon Lumberjack Little Prince
Lumberjack
Valkyrie Balloon Zap Witch The Log
Little Prince
Zap Valkyrie Balloon The Log

Defense Synergies 0 17

Zap
Valkyrie Skeleton Army Witch The Log Lumberjack Little Prince
Valkyrie
Zap Witch The Log Lumberjack Little Prince
Skeleton Army
Zap The Log Lumberjack
Witch
Zap Valkyrie The Log Lumberjack
Balloon
The Log
Zap Valkyrie Skeleton Army Witch Lumberjack Little Prince
Lumberjack
Zap Valkyrie Skeleton Army Witch The Log Little Prince
Little Prince
Zap Valkyrie The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Skeleton Army Lumberjack Zap Valkyrie Witch The Log
Skeleton Army Witch Lumberjack Valkyrie
Skeleton Army Witch Lumberjack Valkyrie
Valkyrie Skeleton Army The Log Lumberjack
Skeleton Army The Log Zap Valkyrie Lumberjack
Zap Witch Little Prince
Zap Valkyrie The Log
Witch Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack Little Prince
Valkyrie Skeleton Army Witch Zap The Log Lumberjack
Zap Witch
Skeleton Army Lumberjack Zap Valkyrie Witch The Log
Valkyrie Skeleton Army Zap Witch The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap The Log Lumberjack
Valkyrie Skeleton Army Witch Lumberjack
Valkyrie Zap Skeleton Army Witch The Log Lumberjack Little Prince
Zap Valkyrie Witch The Log Lumberjack Little Prince
Lumberjack
Valkyrie Skeleton Army Witch The Log Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Witch
Zap Valkyrie The Log Lumberjack
Skeleton Army Lumberjack Zap Valkyrie Witch The Log
Valkyrie Skeleton Army Lumberjack Zap The Log
Valkyrie Skeleton Army Witch Lumberjack
Zap Witch
Skeleton Army Valkyrie Witch Lumberjack
Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Skeleton Army Witch The Log
Witch Skeleton Army
Valkyrie Witch Lumberjack
Skeleton Army Zap Valkyrie The Log
Skeleton Army Valkyrie Witch Lumberjack
Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Valkyrie The Log Lumberjack Little Prince
Valkyrie Zap Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Zap Valkyrie The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Lumberjack
Zap Valkyrie The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log
Zap The Log
Zap Valkyrie Witch The Log Little Prince
The Log
The Log
Zap The Log
Zap The Log Valkyrie Witch Little Prince
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Zap Witch Little Prince
Zap Witch
Zap The Log
Zap
The Log
Zap Skeleton Army Witch
Zap Witch
The Log
Valkyrie Lumberjack
The Log Zap
Zap
Zap Witch The Log
Zap Witch
Zap Witch The Log Little Prince

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