My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton Army
Giant Snowball
Wall Breakers Goblin Barrel Skeleton Army Princess
Zap
Wall Breakers Goblin Barrel Skeleton Army Princess
Barbarian Barrel
Valkyrie Wall Breakers Goblin Barrel Skeleton Army Princess
The Log
Wall Breakers Goblin Barrel Skeleton Army Princess
Earthquake
Goblin Barrel Skeleton Army
Arrows
Wall Breakers Goblin Barrel Skeleton Army Princess
Royal Delivery
Valkyrie Wall Breakers Goblin Barrel Skeleton Army Princess
Fireball
Wall Breakers Goblin Barrel Skeleton Army Princess
Poison
Skeleton Army Princess
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Electro Giant The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Goblin Barrel Skeleton Army Princess Valkyrie Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Wall Breakers The Log Princess
Valkyrie
Wall Breakers Goblin Barrel Zap
Wall Breakers
Valkyrie Zap The Log Princess
Goblin Barrel
Valkyrie Skeleton Army Princess
Skeleton Army
Goblin Barrel
Electro Giant
The Log
Zap Wall Breakers Princess
Princess
Zap Wall Breakers Goblin Barrel The Log

Defense Synergies 0 9

Zap
Valkyrie Skeleton Army The Log Princess
Valkyrie
Zap The Log Princess
Wall Breakers
Goblin Barrel
Skeleton Army
Zap The Log Princess
Electro Giant
The Log
Zap Valkyrie Skeleton Army Princess
Princess
Zap Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Skeleton Army Zap Valkyrie The Log
Skeleton Army Valkyrie
Skeleton Army Valkyrie
Valkyrie Skeleton Army The Log Princess
Skeleton Army The Log Zap Valkyrie
Zap Princess
Zap Valkyrie Electro Giant The Log
Skeleton Army Princess
Skeleton Army Valkyrie
Valkyrie Skeleton Army Zap Electro Giant The Log Princess
Zap Princess
Skeleton Army Zap Valkyrie The Log
Valkyrie Skeleton Army Zap The Log Princess
Skeleton Army
Skeleton Army Zap Electro Giant The Log
Valkyrie Skeleton Army
Valkyrie Zap Skeleton Army The Log
Zap Valkyrie The Log Princess
Valkyrie Skeleton Army Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Electro Giant
Zap Valkyrie The Log
Skeleton Army Zap Valkyrie The Log
Valkyrie Skeleton Army Zap The Log
Valkyrie Skeleton Army
Electro Giant Zap Princess
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army The Log
Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie Electro Giant The Log
Skeleton Army Valkyrie
Valkyrie Skeleton Army Electro Giant Princess
Skeleton Army Electro Giant Zap Valkyrie The Log
Valkyrie Zap Electro Giant The Log Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie The Log
Zap The Log Princess
The Log
Valkyrie The Log
Zap Valkyrie The Log
Electro Giant Zap Princess
The Log Princess
The Log Zap Princess
The Log Zap
Zap Valkyrie The Log Princess
Zap Princess
The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Zap The Log Princess
Zap Valkyrie Electro Giant The Log Princess
The Log
Princess
The Log
Zap The Log
Zap Electro Giant The Log Valkyrie Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Zap Electro Giant Princess
Zap Electro Giant
Zap The Log
Zap Princess
The Log Princess
Zap Skeleton Army Princess
Zap Princess
The Log
Valkyrie Princess
The Log Zap Princess
Zap Electro Giant
Zap Electro Giant The Log Princess
Zap Princess
Zap Electro Giant The Log Princess

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