My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Inferno Dragon
Giant Snowball
Bats Witch Inferno Dragon
Zap
Bats Witch Prince Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Witch Prince
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Wizard Witch Prince P.E.K.K.A Inferno Dragon
Fireball
Wizard Witch Inferno Dragon
Poison
Bats Wizard Witch
Lightning
Valkyrie Wizard Witch Prince Inferno Dragon
Rocket
Valkyrie Wizard Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Valkyrie Inferno Dragon Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Valkyrie Inferno Dragon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Prince P.E.K.K.A Inferno Dragon
Zap
Prince P.E.K.K.A Bats Valkyrie Witch
Valkyrie
Bats Prince Zap Wizard Witch P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A
Witch
Zap Valkyrie Prince P.E.K.K.A
Prince
Zap Valkyrie Bats Wizard Witch
P.E.K.K.A
Zap Bats Valkyrie Wizard Witch
Inferno Dragon
Bats

Defense Synergies 0 17

Bats
Zap Valkyrie Prince P.E.K.K.A Inferno Dragon
Zap
Bats Valkyrie Witch Prince P.E.K.K.A Inferno Dragon
Valkyrie
Bats Zap Wizard Witch Prince P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A
Witch
Zap Valkyrie Prince
Prince
Bats Zap Valkyrie Wizard Witch
P.E.K.K.A
Bats Zap Valkyrie Wizard
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
P.E.K.K.A Inferno Dragon Bats Zap Valkyrie Witch Prince
Witch Prince P.E.K.K.A Bats Valkyrie Inferno Dragon
Witch Prince P.E.K.K.A Inferno Dragon Bats Valkyrie
Valkyrie Prince P.E.K.K.A
Bats Zap Valkyrie
Bats Inferno Dragon Zap Wizard Witch
Zap Valkyrie P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Prince
Valkyrie Prince
Bats Valkyrie Witch Zap Wizard
Inferno Dragon Bats Zap Wizard Witch
Prince P.E.K.K.A Bats Zap Valkyrie Wizard Witch
Valkyrie Wizard Bats Zap Witch Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Prince
Zap Prince P.E.K.K.A Inferno Dragon
Wizard Bats Valkyrie Witch Prince P.E.K.K.A
Bats Zap Valkyrie Wizard Witch Prince
Zap Valkyrie Wizard Witch Bats Inferno Dragon
P.E.K.K.A Prince Inferno Dragon
Valkyrie Wizard Bats Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Prince P.E.K.K.A
Zap Valkyrie Wizard Prince Inferno Dragon
P.E.K.K.A Bats Zap Valkyrie Witch Prince
Valkyrie Prince P.E.K.K.A Bats Zap
P.E.K.K.A Valkyrie Witch Prince Inferno Dragon
Wizard Bats Zap Witch
Prince P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Valkyrie Prince Inferno Dragon
Zap P.E.K.K.A Bats Valkyrie Witch Prince Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Valkyrie Witch Prince
P.E.K.K.A Zap Valkyrie Prince
Prince P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Bats Zap Valkyrie Prince P.E.K.K.A Inferno Dragon
Bats Valkyrie Zap Wizard Witch P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Prince
Wizard Zap Valkyrie
Wizard Bats Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Bats Prince
Zap Valkyrie Wizard Prince
Zap Wizard
Zap Prince
Zap Wizard Witch
Wizard
Bats
Zap Wizard Prince
Zap Valkyrie Wizard Witch
Prince
Wizard
Prince
Zap
Zap Valkyrie Wizard Witch
Witch Inferno Dragon
Zap Wizard Witch
Zap Wizard Witch Prince
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Zap Wizard
Zap
P.E.K.K.A Prince
Wizard
Zap Bats Witch Prince
Zap Wizard Witch
Valkyrie Wizard Prince
Zap Wizard
Zap
Prince P.E.K.K.A
Zap Bats Witch
Bats Zap Witch
Zap Witch Prince

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