My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Skeleton Army Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Ram Rider
Fireball
Wizard Skeleton Army Ram Rider
Poison
Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Skeleton Army Valkyrie Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Rage Ram Rider
Zap
Ram Rider Bats Valkyrie Mega Knight
Valkyrie
Bats Zap Wizard Ram Rider
Wizard
Valkyrie Rage Ram Rider Mega Knight
Rage
Bats Wizard
Skeleton Army
Ram Rider
Zap Bats Valkyrie Wizard Mega Knight
Mega Knight
Bats Zap Wizard Ram Rider

Defense Synergies 1 9

Bats
Zap Valkyrie Mega Knight
Zap
Mega Knight Bats Valkyrie Skeleton Army Ram Rider
Valkyrie
Bats Zap Wizard
Wizard
Valkyrie Skeleton Army Mega Knight
Rage
Skeleton Army
Zap Wizard
Ram Rider
Zap
Mega Knight
Zap Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Ram Rider
Skeleton Army Bats Zap Valkyrie Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Bats Valkyrie
Skeleton Army Bats Valkyrie Ram Rider Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Valkyrie Mega Knight
Bats Ram Rider Zap Wizard
Zap Valkyrie Ram Rider Mega Knight
Skeleton Army
Skeleton Army Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Zap Wizard Ram Rider Mega Knight
Bats Zap Wizard Ram Rider
Skeleton Army Mega Knight Bats Zap Valkyrie Wizard Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Bats Zap
Skeleton Army Ram Rider Mega Knight
Skeleton Army Zap Ram Rider Mega Knight
Wizard Mega Knight Bats Valkyrie Skeleton Army
Valkyrie Mega Knight Bats Zap Wizard Skeleton Army Ram Rider
Zap Valkyrie Wizard Bats Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap
Zap Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Bats Zap Valkyrie Ram Rider
Valkyrie Skeleton Army Mega Knight Bats Zap Ram Rider
Valkyrie Skeleton Army Ram Rider Mega Knight
Wizard Bats Zap Ram Rider
Skeleton Army Bats Valkyrie Ram Rider
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Bats Valkyrie Skeleton Army
Skeleton Army
Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Ram Rider
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Valkyrie
Bats Valkyrie Mega Knight Zap Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ram Rider
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Bats Zap Ram Rider
Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Bats
Zap Valkyrie Wizard Ram Rider
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Bats
Zap Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Mega Knight
Zap Wizard Ram Rider
Zap Wizard Ram Rider Mega Knight
Zap
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Skeleton Army
Zap Wizard Ram Rider
Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight
Wizard Mega Knight

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