My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Prince
Giant Snowball
Bats Goblin Gang Skeleton Army Witch
Zap
Bats Goblin Gang Skeleton Army Witch Prince
Barbarian Barrel
Goblin Gang Valkyrie Wizard Skeleton Army Witch
The Log
Goblin Gang Skeleton Army Witch Prince
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Bats Goblin Gang Skeleton Army Witch
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Skeleton Army Witch Prince
Fireball
Goblin Gang Wizard Skeleton Army Witch
Poison
Bats Goblin Gang Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Valkyrie Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Prince
Zap
Prince Bats Valkyrie Witch
Goblin Gang
Valkyrie Prince
Valkyrie
Bats Prince Zap Goblin Gang Wizard Witch
Wizard
Valkyrie Prince
Skeleton Army
Witch
Zap Valkyrie Prince
Prince
Zap Valkyrie Bats Goblin Gang Wizard Witch

Defense Synergies 0 18

Bats
Zap Valkyrie Prince
Zap
Bats Goblin Gang Valkyrie Skeleton Army Witch Prince
Goblin Gang
Zap Valkyrie Skeleton Army Prince
Valkyrie
Bats Zap Goblin Gang Wizard Witch Prince
Wizard
Valkyrie Skeleton Army Prince
Skeleton Army
Zap Goblin Gang Wizard Prince
Witch
Zap Valkyrie Prince
Prince
Bats Zap Goblin Gang Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Skeleton Army Bats Zap Goblin Gang Valkyrie Witch Prince
Goblin Gang Skeleton Army Witch Prince Bats Valkyrie
Skeleton Army Witch Prince Bats Goblin Gang Valkyrie
Valkyrie Skeleton Army Prince
Goblin Gang Skeleton Army Bats Zap Valkyrie
Bats Zap Goblin Gang Wizard Witch
Zap Valkyrie
Witch Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Valkyrie Prince
Bats Goblin Gang Valkyrie Skeleton Army Witch Zap Wizard
Bats Zap Goblin Gang Wizard Witch
Skeleton Army Prince Bats Zap Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Bats Zap Goblin Gang Witch Prince
Skeleton Army Goblin Gang Prince
Skeleton Army Zap Goblin Gang Prince
Wizard Bats Goblin Gang Valkyrie Skeleton Army Witch Prince
Valkyrie Bats Zap Goblin Gang Wizard Skeleton Army Witch Prince
Zap Valkyrie Wizard Witch Bats
Prince
Goblin Gang Valkyrie Wizard Skeleton Army Bats Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap Witch Prince
Zap Goblin Gang Valkyrie Wizard Prince
Goblin Gang Skeleton Army Bats Zap Valkyrie Witch Prince
Goblin Gang Valkyrie Skeleton Army Prince Bats Zap
Goblin Gang Valkyrie Skeleton Army Witch Prince
Wizard Bats Zap Goblin Gang Witch
Goblin Gang Skeleton Army Prince Bats Valkyrie Witch
Valkyrie Skeleton Army Prince
Zap Bats Valkyrie Skeleton Army Witch Prince
Witch Goblin Gang Skeleton Army
Bats Valkyrie Witch Prince
Skeleton Army Zap Valkyrie Prince
Skeleton Army Prince Goblin Gang Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Goblin Gang Skeleton Army Witch Bats Zap Valkyrie Prince
Bats Valkyrie Zap Wizard Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Prince
Wizard Zap Valkyrie
Wizard Bats Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Bats Goblin Gang Prince
Zap Valkyrie Wizard Prince
Zap Wizard
Zap Prince
Zap Wizard Witch
Wizard
Bats
Zap Wizard Prince
Zap Valkyrie Wizard Witch
Prince
Wizard
Prince
Zap
Zap Valkyrie Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch Prince
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Zap Wizard
Zap
Prince
Wizard
Zap Bats Goblin Gang Skeleton Army Witch Prince
Zap Wizard Witch
Goblin Gang Valkyrie Wizard Prince
Zap Wizard
Zap
Prince
Zap Bats Goblin Gang Witch
Bats Zap Witch
Zap Witch Prince
Prince
Wizard

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