My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Giant Ram Rider Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Barbarian Barrel Electro Giant Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Sparky Skeleton King
Giant Snowball
Dart Goblin Witch Ram Rider Skeleton King
Zap
Dart Goblin Witch Ram Rider Sparky Skeleton King
Barbarian Barrel
Dart Goblin Witch Sparky Skeleton King
The Log
Dart Goblin Witch Ram Rider Sparky Skeleton King
Earthquake
Witch Skeleton King
Arrows
Dart Goblin Witch Skeleton King
Royal Delivery
Dart Goblin Witch Ram Rider Sparky Skeleton King
Fireball
Dart Goblin Witch Ram Rider Sparky Skeleton King
Poison
Dart Goblin Witch Sparky Skeleton King
Lightning
Witch Ram Rider Sparky Skeleton King
Rocket
Witch Ram Rider Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Electro Giant Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Dart Goblin Skeleton King Witch Ram Rider Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Dart Goblin Skeleton King

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Sparky Dart Goblin Barbarian Barrel Witch
Dart Goblin
Zap Barbarian Barrel Ram Rider Sparky Skeleton King
Barbarian Barrel
Zap Dart Goblin Electro Giant Ram Rider Sparky
Witch
Zap Ram Rider Skeleton King
Electro Giant
Barbarian Barrel Sparky
Ram Rider
Zap Dart Goblin Barbarian Barrel Witch
Sparky
Zap Dart Goblin Barbarian Barrel Electro Giant
Skeleton King
Dart Goblin Witch

Defense Synergies 0 10

Zap
Dart Goblin Barbarian Barrel Witch Ram Rider Sparky
Dart Goblin
Zap Barbarian Barrel Ram Rider
Barbarian Barrel
Zap Dart Goblin Witch Electro Giant Sparky
Witch
Zap Barbarian Barrel
Electro Giant
Barbarian Barrel
Ram Rider
Zap Dart Goblin
Sparky
Zap Barbarian Barrel
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Barbarian Barrel Ram Rider Sparky
Sparky Zap Dart Goblin Witch Ram Rider
Witch Ram Rider Sparky Dart Goblin
Witch Sparky Dart Goblin Ram Rider Skeleton King
Barbarian Barrel Sparky
Barbarian Barrel Zap Dart Goblin
Dart Goblin Ram Rider Zap Witch
Zap Dart Goblin Barbarian Barrel Electro Giant Ram Rider Sparky
Witch Sparky Skeleton King
Dart Goblin Barbarian Barrel Sparky
Dart Goblin Witch Zap Barbarian Barrel Electro Giant Ram Rider Skeleton King
Zap Dart Goblin Witch Ram Rider
Sparky Zap Witch Ram Rider
Sparky Zap Dart Goblin Barbarian Barrel Witch Skeleton King
Sparky Ram Rider Skeleton King
Zap Electro Giant Ram Rider Sparky
Sparky Witch
Zap Dart Goblin Barbarian Barrel Witch Ram Rider
Zap Barbarian Barrel Witch Dart Goblin Ram Rider
Sparky Dart Goblin Ram Rider
Dart Goblin Barbarian Barrel Witch Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Witch Electro Giant Sparky
Zap Barbarian Barrel
Zap Witch Ram Rider Sparky
Zap Barbarian Barrel Ram Rider Sparky
Witch Ram Rider Sparky
Electro Giant Zap Dart Goblin Witch Ram Rider
Sparky Dart Goblin Witch Ram Rider
Sparky
Zap Barbarian Barrel Witch Sparky
Witch Dart Goblin Sparky
Dart Goblin Witch Sparky
Zap Electro Giant
Witch Ram Rider Sparky Skeleton King
Dart Goblin Witch Electro Giant Sparky
Witch Electro Giant Sparky Zap Dart Goblin Barbarian Barrel Skeleton King
Zap Dart Goblin Barbarian Barrel Witch Electro Giant Sparky Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Barrel Sparky
Zap Dart Goblin Barbarian Barrel Ram Rider
Dart Goblin Barbarian Barrel Sparky
Dart Goblin Barbarian Barrel Sparky
Zap Barbarian Barrel Sparky
Electro Giant Zap Dart Goblin Witch Ram Rider
Dart Goblin Witch Sparky
Zap Dart Goblin Barbarian Barrel Ram Rider
Zap Dart Goblin Ram Rider
Sparky
Zap Dart Goblin Barbarian Barrel Ram Rider Sparky
Zap Dart Goblin
Dart Goblin Barbarian Barrel Sparky
Dart Goblin Barbarian Barrel
Zap Dart Goblin Barbarian Barrel Sparky
Zap Dart Goblin Barbarian Barrel Witch Sparky
Dart Goblin Barbarian Barrel Sparky
Barbarian Barrel Sparky
Sparky
Zap Dart Goblin Barbarian Barrel Sparky
Zap Dart Goblin Barbarian Barrel Witch Electro Giant
Sparky
Sparky
Zap Barbarian Barrel
Zap Electro Giant Barbarian Barrel Witch Sparky
Witch
Zap Dart Goblin Barbarian Barrel Witch Ram Rider Sparky
Zap Witch Ram Rider Sparky
Zap Dart Goblin Barbarian Barrel Sparky
Zap Dart Goblin Witch Electro Giant Sparky
Zap Dart Goblin Witch Electro Giant
Sparky
Zap Dart Goblin Sparky
Zap Sparky
Sparky
Sparky
Zap Dart Goblin Barbarian Barrel Witch
Zap Dart Goblin Witch Ram Rider
Barbarian Barrel
Dart Goblin Sparky
Zap Dart Goblin Skeleton King
Zap Electro Giant Sparky
Dart Goblin Sparky
Zap Electro Giant Dart Goblin Witch Sparky Skeleton King
Zap Dart Goblin Witch
Zap Dart Goblin Barbarian Barrel Witch Electro Giant Sparky
Sparky
Dart Goblin Sparky

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