My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Bandit Inferno Dragon
Barbarian Barrel
Wizard Bandit Electro Wizard Magic Archer Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack
Fireball
Wizard Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack
Poison
Wizard Electro Wizard Magic Archer
Lightning
Wizard Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack
Rocket
Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Electro Wizard Inferno Dragon

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Bandit Magic Archer Lumberjack Mega Knight
Wizard
Bandit Lumberjack Mega Knight
Bandit
Zap Wizard Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Zap Bandit Magic Archer Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Zap Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Zap Wizard Bandit Electro Wizard Magic Archer Mega Knight
Mega Knight
Inferno Dragon Zap Wizard Bandit Electro Wizard Magic Archer Lumberjack

Defense Synergies 2 19

Zap
Electro Wizard Mega Knight Bandit Inferno Dragon Magic Archer Lumberjack
Wizard
Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Zap Wizard Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Zap Wizard Bandit Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Magic Archer
Zap Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Zap Wizard Bandit Electro Wizard Magic Archer
Mega Knight
Zap Wizard Bandit Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Magic Archer
Inferno Dragon Lumberjack Zap Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight
Zap Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Inferno Dragon Zap Wizard Magic Archer
Zap Bandit Electro Wizard Magic Archer Mega Knight
Inferno Dragon Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Wizard Bandit Magic Archer Lumberjack Mega Knight
Inferno Dragon Zap Wizard Electro Wizard Magic Archer
Lumberjack Mega Knight Zap Wizard Bandit Electro Wizard
Wizard Mega Knight Zap Electro Wizard Magic Archer Lumberjack
Inferno Dragon Bandit Electro Wizard Lumberjack Mega Knight
Zap Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Electro Wizard Lumberjack
Mega Knight Zap Wizard Bandit Electro Wizard Magic Archer Lumberjack
Zap Wizard Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Wizard Mega Knight Bandit Electro Wizard Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap Electro Wizard
Lumberjack Mega Knight Zap Bandit Electro Wizard
Bandit Inferno Dragon Lumberjack Mega Knight
Wizard Zap Electro Wizard Magic Archer
Bandit Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Wizard Bandit Lumberjack
Wizard Magic Archer Mega Knight
Electro Wizard Zap Inferno Dragon Magic Archer Lumberjack
Mega Knight Zap Wizard Electro Wizard Inferno Dragon Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Zap Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Wizard Zap Magic Archer Mega Knight
Wizard Zap Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard Bandit
Electro Wizard Lumberjack
Zap Wizard Bandit Electro Wizard Magic Archer
Zap Wizard Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Wizard Bandit Magic Archer
Magic Archer Wizard Bandit Mega Knight
Zap Wizard Bandit Electro Wizard Magic Archer Mega Knight
Zap Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Zap
Zap Wizard Magic Archer Mega Knight
Inferno Dragon
Zap Wizard Bandit Electro Wizard Magic Archer
Zap Wizard Bandit Magic Archer Mega Knight
Zap Bandit Magic Archer
Zap Wizard Electro Wizard Magic Archer
Zap Electro Wizard Wizard
Zap Wizard Bandit Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Mega Knight
Wizard Magic Archer
Zap Electro Wizard Bandit Magic Archer
Zap Wizard Electro Wizard Magic Archer
Wizard Electro Wizard Magic Archer Lumberjack Mega Knight
Zap Wizard Magic Archer
Zap
Mega Knight
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Bandit Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Wizard Mega Knight

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