My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Bandit Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Dark Prince Bandit Inferno Dragon
Barbarian Barrel
Wizard Goblin Barrel Dark Prince Bandit Electro Wizard
The Log
Goblin Barrel Dark Prince Bandit
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel Dark Prince P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Fireball
Wizard Goblin Barrel Bandit Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard
Lightning
Wizard Dark Prince Bandit Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Bandit Dark Prince Electro Wizard Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Bandit Dark Prince

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Dark Prince Bandit
Wizard
Dark Prince P.E.K.K.A Bandit
Goblin Barrel
Dark Prince P.E.K.K.A Bandit
Dark Prince
Goblin Barrel Zap Wizard Bandit Electro Wizard
P.E.K.K.A
Zap Electro Wizard Wizard Goblin Barrel
Bandit
Zap Wizard Goblin Barrel Dark Prince Electro Wizard
Electro Wizard
Zap P.E.K.K.A Dark Prince Bandit
Inferno Dragon

Defense Synergies 1 13

Zap
Electro Wizard Dark Prince P.E.K.K.A Bandit Inferno Dragon
Wizard
Dark Prince P.E.K.K.A Bandit Electro Wizard
Goblin Barrel
Dark Prince
Zap Wizard Bandit Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Bandit
Zap Wizard Dark Prince Electro Wizard
Electro Wizard
Zap Wizard Dark Prince P.E.K.K.A Bandit Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
P.E.K.K.A Inferno Dragon Zap Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Dark Prince Bandit Electro Wizard
Dark Prince P.E.K.K.A
Zap Dark Prince Bandit Electro Wizard
Electro Wizard Inferno Dragon Zap Wizard
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Inferno Dragon
Dark Prince Bandit Electro Wizard
Electro Wizard Zap Wizard Dark Prince Bandit
Inferno Dragon Zap Wizard Electro Wizard
P.E.K.K.A Zap Wizard Dark Prince Bandit Electro Wizard
Wizard Zap Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Wizard Dark Prince P.E.K.K.A Electro Wizard
Zap Wizard Dark Prince Bandit Electro Wizard
Zap Wizard Dark Prince Bandit Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Wizard Inferno Dragon
P.E.K.K.A Bandit Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Inferno Dragon
Wizard Zap Electro Wizard
Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Dark Prince Inferno Dragon
Zap P.E.K.K.A Electro Wizard Dark Prince Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Dark Prince
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Wizard Bandit
Wizard
Electro Wizard Zap Dark Prince P.E.K.K.A Inferno Dragon
Zap Wizard Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard
Bandit
Dark Prince
Wizard Zap Dark Prince
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Electro Wizard
Zap Wizard Dark Prince Bandit Electro Wizard
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Zap Wizard Dark Prince Bandit Electro Wizard
Zap Wizard
Wizard
Zap
Zap Wizard Dark Prince
Inferno Dragon
Zap Wizard Bandit Electro Wizard
Zap Wizard Bandit
Zap Bandit
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Bandit
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Dark Prince Bandit
Zap Wizard Electro Wizard
Wizard Dark Prince Electro Wizard
Zap Wizard
Zap
Dark Prince P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Dark Prince Bandit Electro Wizard
P.E.K.K.A Inferno Dragon
Wizard

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