My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince Inferno Dragon
Giant Snowball
Goblin Barrel Guards Baby Dragon Inferno Dragon
Zap
Goblin Barrel Guards Prince Inferno Dragon
Barbarian Barrel
Wizard Goblin Barrel Guards
The Log
Goblin Barrel Guards Prince
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Wizard Goblin Barrel Guards Baby Dragon Prince Inferno Dragon
Fireball
Wizard Goblin Barrel Baby Dragon Inferno Dragon
Poison
Wizard Guards
Lightning
Wizard Baby Dragon Prince Inferno Dragon
Rocket
Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Guards Baby Dragon Inferno Dragon Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Guards Baby Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Guards Baby Dragon Mega Knight
Wizard
Prince Mega Knight
Goblin Barrel
Prince Guards Baby Dragon Mega Knight
Guards
Zap Goblin Barrel
Baby Dragon
Zap Goblin Barrel Prince Inferno Dragon Mega Knight
Prince
Zap Goblin Barrel Mega Knight Wizard Baby Dragon
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Prince Inferno Dragon Zap Wizard Goblin Barrel Baby Dragon

Defense Synergies 1 13

Zap
Mega Knight Guards Baby Dragon Prince Inferno Dragon
Wizard
Guards Prince Mega Knight
Goblin Barrel
Guards
Zap Wizard Baby Dragon Prince
Baby Dragon
Zap Guards Prince Inferno Dragon Mega Knight
Prince
Zap Wizard Guards Baby Dragon
Inferno Dragon
Zap Baby Dragon Mega Knight
Mega Knight
Zap Wizard Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Inferno Dragon Zap Prince Mega Knight
Prince Mega Knight Inferno Dragon
Prince Inferno Dragon Guards Mega Knight
Prince Mega Knight
Zap Guards Baby Dragon Mega Knight
Inferno Dragon Zap Wizard Baby Dragon
Zap Baby Dragon Mega Knight
Inferno Dragon Prince
Guards Prince Mega Knight
Guards Zap Wizard Baby Dragon Mega Knight
Inferno Dragon Zap Wizard Baby Dragon
Prince Mega Knight Zap Wizard Guards
Wizard Mega Knight Zap Guards Baby Dragon Prince
Inferno Dragon Prince Mega Knight
Zap Prince Inferno Dragon Mega Knight
Wizard Mega Knight Prince
Mega Knight Zap Wizard Guards Baby Dragon Prince
Zap Wizard Baby Dragon Guards Inferno Dragon Mega Knight
Prince Inferno Dragon
Wizard Mega Knight Guards Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Prince
Zap Wizard Baby Dragon Prince Inferno Dragon Mega Knight
Guards Mega Knight Zap Prince
Guards Prince Mega Knight Zap
Guards Prince Inferno Dragon Mega Knight
Wizard Zap Baby Dragon
Guards Prince
Mega Knight Prince Inferno Dragon
Zap Mega Knight Baby Dragon Prince Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Guards Prince
Mega Knight Zap Guards Prince
Prince Mega Knight Wizard Guards
Wizard Baby Dragon Mega Knight
Guards Zap Baby Dragon Prince Inferno Dragon
Mega Knight Zap Wizard Baby Dragon Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Zap Baby Dragon
Baby Dragon
Guards Prince
Wizard Zap Baby Dragon Mega Knight
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Guards Prince
Zap Wizard Prince
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon Prince
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Prince Mega Knight
Zap Wizard Baby Dragon Mega Knight
Baby Dragon Prince Mega Knight
Wizard
Prince
Zap Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Inferno Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Prince Mega Knight
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Guards
Zap Wizard Mega Knight
Zap
Prince Mega Knight
Wizard
Zap Guards Prince
Zap Wizard Baby Dragon
Wizard Baby Dragon Prince Mega Knight
Zap Wizard Baby Dragon
Zap
Prince Mega Knight
Zap Guards Baby Dragon
Zap
Zap Baby Dragon Prince Mega Knight
Prince Inferno Dragon
Wizard Mega Knight

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