My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Fisherman Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Fisherman
Giant Snowball
Goblin Barrel Witch Fisherman Lumberjack
Zap
Goblin Barrel Witch Fisherman
Barbarian Barrel
Wizard Goblin Barrel Witch Electro Wizard Lumberjack
The Log
Goblin Barrel Witch Fisherman Lumberjack
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Wizard Goblin Barrel Witch Fisherman Electro Wizard Lumberjack
Fireball
Wizard Goblin Barrel Witch Fisherman Electro Wizard Lumberjack
Poison
Wizard Witch Fisherman Electro Wizard
Lightning
Wizard Witch Fisherman Electro Wizard Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Fisherman Electro Wizard Lumberjack Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Fisherman Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Witch Fisherman Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Goblin Barrel
Lumberjack Mega Knight
Witch
Zap Lumberjack Mega Knight
Fisherman
Zap Mega Knight
Electro Wizard
Zap Lumberjack Mega Knight
Lumberjack
Zap Wizard Goblin Barrel Witch Electro Wizard Mega Knight
Mega Knight
Zap Wizard Goblin Barrel Witch Fisherman Electro Wizard Lumberjack

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Witch Fisherman Lumberjack
Wizard
Electro Wizard Lumberjack Mega Knight
Goblin Barrel
Witch
Zap Fisherman Electro Wizard Lumberjack Mega Knight
Fisherman
Zap Witch Mega Knight
Electro Wizard
Zap Wizard Witch Lumberjack Mega Knight
Lumberjack
Zap Wizard Witch Electro Wizard
Mega Knight
Zap Wizard Witch Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Lumberjack Zap Witch Fisherman Electro Wizard Mega Knight
Witch Fisherman Lumberjack Mega Knight Electro Wizard
Witch Lumberjack Fisherman Electro Wizard Mega Knight
Lumberjack Mega Knight
Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Wizard Witch
Zap Electro Wizard Mega Knight
Witch Fisherman Lumberjack
Fisherman Electro Wizard Lumberjack Mega Knight
Witch Electro Wizard Zap Wizard Fisherman Lumberjack Mega Knight
Zap Wizard Witch Electro Wizard
Lumberjack Mega Knight Zap Wizard Witch Electro Wizard
Wizard Mega Knight Zap Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Zap Fisherman Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Witch Fisherman Electro Wizard Lumberjack
Mega Knight Zap Wizard Witch Fisherman Electro Wizard Lumberjack
Zap Wizard Witch Fisherman Electro Wizard Lumberjack Mega Knight
Fisherman Electro Wizard Lumberjack
Wizard Mega Knight Witch Fisherman Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Witch Fisherman Electro Wizard
Electro Wizard Zap Wizard Fisherman Lumberjack Mega Knight
Lumberjack Mega Knight Zap Witch Fisherman Electro Wizard
Lumberjack Mega Knight Zap Fisherman Electro Wizard
Witch Fisherman Lumberjack Mega Knight
Wizard Zap Witch Electro Wizard
Witch Electro Wizard Lumberjack
Mega Knight Fisherman Lumberjack
Zap Electro Wizard Mega Knight Witch
Witch
Mega Knight Witch Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Wizard Witch Lumberjack
Wizard Witch Mega Knight
Witch Electro Wizard Zap Fisherman Lumberjack
Mega Knight Zap Wizard Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Fisherman Electro Wizard
Wizard Zap Mega Knight
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard Fisherman
Fisherman Electro Wizard Lumberjack
Zap Wizard Fisherman Electro Wizard
Zap Wizard
Fisherman
Fisherman
Zap Fisherman
Zap Wizard Witch
Wizard Mega Knight
Fisherman
Zap Wizard Fisherman Electro Wizard Mega Knight
Zap Wizard Witch Mega Knight
Mega Knight
Wizard
Fisherman
Zap
Zap Wizard Witch Mega Knight
Witch Fisherman
Zap Wizard Witch Fisherman Electro Wizard
Zap Wizard Witch Fisherman Mega Knight
Zap Fisherman
Zap Wizard Witch Electro Wizard
Zap Electro Wizard Wizard Witch
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Witch
Zap Wizard Witch Electro Wizard
Wizard Electro Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard Mega Knight
Wizard Mega Knight

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