My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bowler Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards Ram Rider
Giant Snowball
Bats Goblin Barrel Guards Ram Rider
Zap
Bats Goblin Barrel Guards Ram Rider
Barbarian Barrel
Wizard Goblin Barrel Guards
The Log
Goblin Barrel Guards Ram Rider
Earthquake
Goblin Barrel Guards
Arrows
Bats Goblin Barrel Guards
Royal Delivery
Bats Wizard Goblin Barrel Guards Bowler Ram Rider
Fireball
Wizard Goblin Barrel Bowler Ram Rider
Poison
Bats Wizard Guards
Lightning
Wizard Bowler Ram Rider
Rocket
Wizard Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Guards Freeze Wizard Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Barrel Guards

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel Bowler Ram Rider
Zap
Ram Rider Bats Guards Freeze Bowler
Wizard
Ram Rider
Goblin Barrel
Bats Guards Bowler Ram Rider
Guards
Zap Goblin Barrel Ram Rider
Freeze
Zap
Bowler
Bats Zap Goblin Barrel Ram Rider
Ram Rider
Zap Bats Wizard Goblin Barrel Guards Bowler

Defense Synergies 0 8

Bats
Zap Freeze Bowler
Zap
Bats Guards Bowler Ram Rider
Wizard
Guards Freeze
Goblin Barrel
Guards
Zap Wizard
Freeze
Bats Wizard
Bowler
Bats Zap
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard Ram Rider
Bats Zap Ram Rider
Bowler Ram Rider Bats Freeze
Bats Guards Bowler Ram Rider
Bowler
Freeze Bowler Bats Zap Guards
Bats Ram Rider Zap Wizard Freeze
Bowler Zap Ram Rider
Guards Bowler
Bats Guards Zap Wizard Freeze Bowler Ram Rider
Bats Zap Wizard Ram Rider
Bowler Bats Zap Wizard Guards Freeze Ram Rider
Wizard Bowler Bats Zap Guards Freeze
Ram Rider
Zap Freeze Bowler Ram Rider
Wizard Bats Bowler
Bats Zap Wizard Guards Bowler Ram Rider
Zap Wizard Freeze Bats Guards Bowler Ram Rider
Ram Rider
Wizard Bowler Bats Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Bowler
Zap Wizard Bowler
Guards Bats Zap Bowler Ram Rider
Guards Bowler Bats Zap Ram Rider
Guards Bowler Ram Rider
Wizard Bats Zap Freeze Ram Rider
Guards Bats Bowler Ram Rider
Zap Freeze Bats
Guards
Bats Guards Bowler
Zap Guards Bowler
Bowler Wizard Guards Ram Rider
Wizard Bowler
Guards Bats Zap Freeze Bowler
Bats Bowler Zap Wizard Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Zap Bowler Ram Rider
Guards Freeze
Wizard Zap Bowler
Wizard Bats Zap Freeze Ram Rider
Wizard Bowler
Zap Wizard Freeze Bowler Ram Rider
Zap Wizard Ram Rider
Bats Guards Bowler
Zap Wizard Bowler Ram Rider
Zap Wizard
Bowler
Freeze
Zap
Zap Wizard Bowler
Wizard Bowler
Freeze
Bats
Zap Wizard Bowler
Zap Wizard Bowler
Bowler
Wizard
Bowler
Zap
Zap Freeze Wizard Bowler
Zap Wizard Bowler Ram Rider
Zap Wizard Bowler Ram Rider
Zap
Bats Zap Wizard
Zap Bats Wizard Guards Freeze
Bowler
Zap Wizard
Zap Freeze
Wizard Bowler
Zap Bats Guards Freeze
Zap Wizard Ram Rider
Freeze
Wizard Bowler
Zap Wizard Bowler
Zap
Zap Bats Guards Freeze Bowler
Bats Zap
Zap Freeze Bowler
Wizard Bowler

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