My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Firecracker Guards Ram Rider
Barbarian Barrel
Firecracker Wizard Guards Giant Skeleton
The Log
Firecracker Guards Giant Skeleton Ram Rider
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Wizard Guards Giant Skeleton Ram Rider
Fireball
Firecracker Wizard Ram Rider
Poison
Firecracker Wizard Guards
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Guards Golden Knight Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Guards

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Ram Rider Guards Giant Skeleton The Log
Firecracker
Zap Giant Skeleton Ram Rider
Wizard
Giant Skeleton Ram Rider
Guards
Zap The Log Ram Rider
Giant Skeleton
Zap Firecracker Wizard The Log
The Log
Zap Guards Giant Skeleton Ram Rider
Ram Rider
Zap Firecracker Wizard Guards The Log Golden Knight
Golden Knight
Ram Rider

Defense Synergies 1 18

Zap
Firecracker Guards Giant Skeleton The Log Ram Rider Golden Knight
Firecracker
The Log Zap Guards Giant Skeleton Golden Knight
Wizard
Guards Giant Skeleton The Log Golden Knight
Guards
Zap Firecracker Wizard Giant Skeleton The Log
Giant Skeleton
Zap Firecracker Wizard Guards The Log
The Log
Firecracker Zap Wizard Guards Giant Skeleton Ram Rider Golden Knight
Ram Rider
Zap The Log
Golden Knight
Zap Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log Ram Rider Golden Knight
Zap Firecracker The Log Ram Rider
Ram Rider Giant Skeleton
Firecracker Guards Ram Rider
Firecracker Giant Skeleton The Log
The Log Zap Firecracker Guards
Ram Rider Zap Firecracker Wizard
Zap Giant Skeleton The Log Ram Rider Golden Knight
Guards Firecracker Giant Skeleton
Guards Zap Firecracker Wizard Giant Skeleton The Log Ram Rider
Zap Firecracker Wizard Ram Rider
Zap Wizard Guards Giant Skeleton The Log Ram Rider
Wizard Zap Firecracker Guards The Log Golden Knight
Ram Rider
Zap The Log Ram Rider
Wizard Firecracker
Zap Firecracker Wizard Guards The Log Ram Rider Golden Knight
Zap Wizard The Log Firecracker Guards Giant Skeleton Ram Rider
Ram Rider
Wizard Firecracker Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Giant Skeleton
Zap Firecracker Wizard The Log
Guards Giant Skeleton Zap The Log Ram Rider Golden Knight
Guards Giant Skeleton Zap The Log Ram Rider
Giant Skeleton Guards Ram Rider
Firecracker Wizard Zap Ram Rider
Guards Giant Skeleton Ram Rider
Giant Skeleton
Zap Giant Skeleton Firecracker The Log
Guards
Guards Giant Skeleton Golden Knight
Zap Guards Giant Skeleton The Log
Giant Skeleton Wizard Guards Ram Rider Golden Knight
Wizard Firecracker
Guards Zap Firecracker Giant Skeleton The Log Golden Knight
Zap Firecracker Wizard Giant Skeleton The Log Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Giant Skeleton The Log Golden Knight
Firecracker Zap The Log Ram Rider Golden Knight
Giant Skeleton The Log
Firecracker Guards Giant Skeleton The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Zap Ram Rider
Firecracker Wizard The Log
The Log Zap Firecracker Wizard Ram Rider
The Log Zap Firecracker Wizard Ram Rider Golden Knight
Guards
Firecracker Zap Wizard The Log Ram Rider Golden Knight
Zap Firecracker Wizard
Firecracker The Log Golden Knight
Firecracker
Zap Firecracker The Log
Zap Firecracker Wizard The Log Golden Knight
Firecracker Wizard The Log
Zap Firecracker Wizard The Log
Zap Firecracker Wizard The Log Golden Knight
Giant Skeleton The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard
Firecracker The Log Zap Wizard Ram Rider Golden Knight
Zap Wizard The Log Ram Rider Golden Knight
Zap Firecracker The Log Golden Knight
Zap Firecracker Wizard
Zap Firecracker Wizard Guards
Zap Wizard The Log
Zap Firecracker
Giant Skeleton
Firecracker Wizard The Log
Zap Guards
Zap Firecracker Wizard Ram Rider
The Log
Firecracker Wizard
The Log Zap Firecracker Wizard
Zap Giant Skeleton
Firecracker
Zap Firecracker Guards Giant Skeleton The Log Golden Knight
Firecracker Zap
Zap Firecracker Giant Skeleton The Log Golden Knight
Firecracker Wizard

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