My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Wizard Guards Royal Ghost
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards P.E.K.K.A Royal Ghost Ram Rider
Fireball
Wizard Ram Rider
Poison
Wizard Guards
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Void Royal Ghost Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Void

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void P.E.K.K.A Ram Rider Guards The Log Royal Ghost
Wizard
P.E.K.K.A Royal Ghost Ram Rider
Guards
Zap The Log Ram Rider
Void
Zap
P.E.K.K.A
Zap Wizard The Log Ram Rider
The Log
Zap Guards P.E.K.K.A Ram Rider
Royal Ghost
Zap Wizard Ram Rider
Ram Rider
Zap Wizard Guards P.E.K.K.A The Log Royal Ghost

Defense Synergies 1 13

Zap
Guards Void P.E.K.K.A The Log Royal Ghost Ram Rider
Wizard
Guards P.E.K.K.A The Log Royal Ghost
Guards
Zap Wizard The Log
Void
Zap
P.E.K.K.A
The Log Zap Wizard
The Log
P.E.K.K.A Zap Wizard Guards Royal Ghost Ram Rider
Royal Ghost
Zap Wizard The Log
Ram Rider
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Void The Log Ram Rider
P.E.K.K.A Zap The Log Ram Rider
P.E.K.K.A Ram Rider Void
P.E.K.K.A Guards Ram Rider
P.E.K.K.A The Log
The Log Zap Guards Royal Ghost
Ram Rider Zap Wizard Void
Zap Void P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Guards Royal Ghost
Guards Zap Wizard The Log Royal Ghost Ram Rider
Zap Wizard Ram Rider
P.E.K.K.A Zap Wizard Guards The Log Ram Rider
Wizard Zap Guards P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Ram Rider
Zap P.E.K.K.A The Log Ram Rider
Wizard P.E.K.K.A
Zap Wizard Guards The Log Royal Ghost Ram Rider
Zap Wizard The Log Guards Royal Ghost Ram Rider
P.E.K.K.A Ram Rider
Wizard Royal Ghost Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Void P.E.K.K.A Royal Ghost
Void Zap Wizard The Log Royal Ghost
Guards P.E.K.K.A Zap The Log Ram Rider
Guards P.E.K.K.A Zap The Log Ram Rider
P.E.K.K.A Guards Ram Rider
Wizard Zap Ram Rider
Guards P.E.K.K.A Void Ram Rider
P.E.K.K.A
Zap Void P.E.K.K.A The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards Void The Log
P.E.K.K.A Wizard Guards Ram Rider
Wizard
Guards Zap P.E.K.K.A The Log
Zap Wizard P.E.K.K.A The Log Royal Ghost
Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards The Log Royal Ghost
Void Zap The Log Royal Ghost Ram Rider
Void The Log
Guards Void The Log
Wizard Zap The Log
Wizard Zap Ram Rider
Wizard The Log
The Log Zap Wizard Ram Rider
Void The Log Zap Wizard Ram Rider
Guards Void
Void Zap Wizard The Log Ram Rider
Void Zap Wizard
Void The Log
Void
Zap The Log
Zap Wizard The Log
Wizard The Log
Void Zap Wizard The Log
Zap Wizard Void The Log
Void The Log
Wizard Void
Void The Log
Zap Void The Log
Zap The Log Wizard
Void The Log Zap Wizard Royal Ghost Ram Rider
Void Zap Wizard The Log Ram Rider
Void Zap The Log
Zap Wizard Void
Zap Wizard Guards Void
Void
Void Zap Wizard The Log
Zap Void
P.E.K.K.A
Wizard The Log
Zap Guards Void
Zap Wizard Ram Rider
The Log
Void Wizard
The Log Zap Wizard
Void Zap
P.E.K.K.A
Zap Guards The Log
Zap Void
Void Zap The Log Royal Ghost
P.E.K.K.A
Wizard Void
Void

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