My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Wizard Guards Royal Ghost Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Royal Ghost Electro Wizard Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Royal Ghost

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Guards The Log Royal Ghost
Wizard
P.E.K.K.A Royal Ghost
Guards
Zap The Log
P.E.K.K.A
Zap Electro Wizard Wizard The Log
The Log
Zap Guards P.E.K.K.A
Royal Ghost
Zap Wizard Electro Wizard Golden Knight
Electro Wizard
Zap P.E.K.K.A Royal Ghost
Golden Knight
Royal Ghost

Defense Synergies 2 18

Zap
Electro Wizard Guards P.E.K.K.A The Log Royal Ghost Golden Knight
Wizard
Guards P.E.K.K.A The Log Royal Ghost Electro Wizard Golden Knight
Guards
Zap Wizard The Log Electro Wizard
P.E.K.K.A
The Log Zap Wizard Electro Wizard
The Log
P.E.K.K.A Zap Wizard Guards Royal Ghost Electro Wizard Golden Knight
Royal Ghost
Zap Wizard The Log Electro Wizard
Electro Wizard
Zap Wizard Guards P.E.K.K.A The Log Royal Ghost
Golden Knight
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard Golden Knight
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Guards Electro Wizard
P.E.K.K.A The Log
The Log Zap Guards Royal Ghost Electro Wizard
Electro Wizard Zap Wizard
Zap P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A
Guards Royal Ghost Electro Wizard
Guards Electro Wizard Zap Wizard The Log Royal Ghost
Zap Wizard Electro Wizard
P.E.K.K.A Zap Wizard Guards The Log Electro Wizard
Wizard Zap Guards P.E.K.K.A The Log Royal Ghost Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Wizard P.E.K.K.A Electro Wizard
Zap Wizard Guards The Log Royal Ghost Electro Wizard Golden Knight
Zap Wizard The Log Guards Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Royal Ghost Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Wizard The Log Royal Ghost
Guards P.E.K.K.A Zap The Log Electro Wizard Golden Knight
Guards P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Guards
Wizard Zap Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Guards
P.E.K.K.A Guards Golden Knight
P.E.K.K.A Zap Guards The Log Electro Wizard
P.E.K.K.A Wizard Guards Golden Knight
Wizard
Guards Electro Wizard Zap P.E.K.K.A The Log Golden Knight
Zap Wizard P.E.K.K.A The Log Royal Ghost Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Royal Ghost Golden Knight
Zap The Log Royal Ghost Electro Wizard Golden Knight
The Log
Guards The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Golden Knight
Guards Electro Wizard
Zap Wizard The Log Electro Wizard Golden Knight
Zap Wizard
The Log Golden Knight
Zap The Log
Zap Wizard The Log Golden Knight
Wizard The Log
Zap Wizard The Log Electro Wizard
Zap Wizard The Log Golden Knight
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Royal Ghost Electro Wizard Golden Knight
Zap Wizard The Log Golden Knight
Zap The Log Golden Knight
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Guards
Zap Wizard The Log
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Guards
Zap Wizard Electro Wizard
The Log
Wizard Electro Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Guards The Log Electro Wizard Golden Knight
Zap Electro Wizard
Zap The Log Royal Ghost Electro Wizard Golden Knight
P.E.K.K.A
Wizard

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