My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Wizard Skeleton Army Electro Wizard Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Electro Wizard Sparky
Fireball
Wizard Skeleton Army Electro Wizard Sparky
Poison
Wizard Skeleton Army Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Electro Wizard Golden Knight Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Skeleton Army Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Electro Wizard Sparky Mega Knight
Wizard
Sparky Mega Knight
Mirror
Zap Skeleton Army Sparky
Skeleton Army
Mirror Sparky
Electro Wizard
Zap Sparky Mega Knight
Sparky
Zap Wizard Mirror Skeleton Army Electro Wizard Golden Knight
Mega Knight
Zap Wizard Electro Wizard
Golden Knight
Sparky

Defense Synergies 4 14

Zap
Mirror Electro Wizard Mega Knight Skeleton Army Sparky Golden Knight
Wizard
Skeleton Army Electro Wizard Mega Knight Golden Knight
Mirror
Zap Skeleton Army Electro Wizard Sparky Mega Knight
Skeleton Army
Mirror Zap Wizard Electro Wizard Sparky
Electro Wizard
Zap Wizard Mirror Skeleton Army Mega Knight
Sparky
Zap Mirror Skeleton Army Golden Knight
Mega Knight
Zap Wizard Mirror Electro Wizard
Golden Knight
Zap Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Sparky Golden Knight
Skeleton Army Sparky Zap Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Zap Electro Wizard Mega Knight
Electro Wizard Zap Wizard
Zap Electro Wizard Sparky Mega Knight Golden Knight
Sparky Skeleton Army
Skeleton Army Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Zap Wizard Mega Knight
Zap Wizard Electro Wizard
Skeleton Army Sparky Mega Knight Zap Wizard Electro Wizard
Wizard Skeleton Army Sparky Mega Knight Zap Electro Wizard Golden Knight
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Zap Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Skeleton Army Electro Wizard
Mega Knight Zap Wizard Skeleton Army Electro Wizard Golden Knight
Zap Wizard Electro Wizard Mega Knight
Sparky Electro Wizard
Wizard Skeleton Army Mega Knight Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Electro Wizard Sparky
Electro Wizard Zap Wizard Mega Knight
Skeleton Army Mega Knight Zap Electro Wizard Sparky Golden Knight
Skeleton Army Mega Knight Zap Electro Wizard Sparky
Skeleton Army Sparky Mega Knight
Wizard Zap Electro Wizard
Skeleton Army Sparky Electro Wizard
Mega Knight Skeleton Army Sparky
Zap Electro Wizard Mega Knight Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Sparky Golden Knight
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Wizard Sparky Golden Knight
Wizard Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Zap Golden Knight
Mega Knight Zap Wizard Electro Wizard Sparky Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Golden Knight
Zap Electro Wizard Golden Knight
Sparky
Sparky
Wizard Zap Sparky Mega Knight
Wizard Zap
Wizard Sparky
Zap Wizard
Zap Wizard Golden Knight
Electro Wizard Sparky
Zap Wizard Electro Wizard Sparky Golden Knight
Zap Wizard
Sparky Golden Knight
Zap Sparky
Zap Wizard Sparky Golden Knight
Wizard Sparky Mega Knight
Sparky
Sparky
Zap Wizard Electro Wizard Sparky Mega Knight
Zap Wizard Mega Knight Golden Knight
Sparky Mega Knight
Wizard
Sparky
Zap
Zap Wizard Sparky Mega Knight
Zap Wizard Electro Wizard Sparky Golden Knight
Zap Wizard Sparky Mega Knight Golden Knight
Zap Sparky Golden Knight
Zap Wizard Electro Wizard Sparky
Zap Electro Wizard Wizard
Sparky
Zap Wizard Sparky Mega Knight
Zap Electro Wizard Sparky
Sparky Mega Knight
Wizard Sparky
Zap Electro Wizard Skeleton Army
Zap Wizard Electro Wizard
Wizard Electro Wizard Sparky Mega Knight
Zap Wizard
Zap Sparky
Sparky Mega Knight
Zap Electro Wizard Sparky Golden Knight
Zap Electro Wizard
Zap Electro Wizard Sparky Mega Knight Golden Knight
Sparky
Wizard Sparky Mega Knight

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