My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Firecracker Prince
Barbarian Barrel
Goblin Gang Firecracker Wizard Lumberjack
The Log
Goblin Gang Firecracker Prince Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Wizard Prince P.E.K.K.A Lumberjack
Fireball
Goblin Gang Firecracker Wizard Lumberjack
Poison
Goblin Gang Firecracker Wizard
Lightning
Wizard Prince Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Firecracker Lumberjack Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince P.E.K.K.A Lumberjack
Goblin Gang
Firecracker Prince P.E.K.K.A
Firecracker
Zap Goblin Gang Prince P.E.K.K.A Lumberjack
Wizard
Rage Prince P.E.K.K.A Lumberjack
Rage
Wizard Prince
Prince
Zap Goblin Gang Firecracker Wizard Rage Lumberjack
P.E.K.K.A
Zap Goblin Gang Firecracker Wizard Lumberjack
Lumberjack
Zap Firecracker Wizard Prince P.E.K.K.A

Defense Synergies 0 15

Zap
Goblin Gang Firecracker Prince P.E.K.K.A Lumberjack
Goblin Gang
Zap Firecracker Prince P.E.K.K.A Lumberjack
Firecracker
Zap Goblin Gang Prince P.E.K.K.A Lumberjack
Wizard
Prince P.E.K.K.A Lumberjack
Rage
Prince
Zap Goblin Gang Firecracker Wizard
P.E.K.K.A
Zap Goblin Gang Firecracker Wizard
Lumberjack
Zap Goblin Gang Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
P.E.K.K.A Lumberjack Zap Goblin Gang Firecracker Prince
Goblin Gang Prince P.E.K.K.A Lumberjack
Prince P.E.K.K.A Lumberjack Goblin Gang Firecracker
Firecracker Prince P.E.K.K.A Lumberjack
Goblin Gang Zap Firecracker Lumberjack
Zap Goblin Gang Firecracker Wizard
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Prince Lumberjack
Goblin Gang Firecracker Prince Lumberjack
Goblin Gang Zap Firecracker Wizard Lumberjack
Zap Goblin Gang Firecracker Wizard
Prince P.E.K.K.A Lumberjack Zap Goblin Gang Wizard
Wizard Zap Goblin Gang Firecracker Prince P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Prince Lumberjack
Zap Goblin Gang Prince P.E.K.K.A Lumberjack
Wizard Goblin Gang Firecracker Prince P.E.K.K.A Lumberjack
Zap Goblin Gang Firecracker Wizard Prince Lumberjack
Zap Wizard Firecracker Lumberjack
P.E.K.K.A Prince Lumberjack
Goblin Gang Wizard Firecracker Prince P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Prince P.E.K.K.A
Zap Goblin Gang Firecracker Wizard Prince Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Zap Prince
Goblin Gang Prince P.E.K.K.A Lumberjack Zap
P.E.K.K.A Goblin Gang Prince Lumberjack
Firecracker Wizard Zap Goblin Gang
Goblin Gang Prince P.E.K.K.A Lumberjack
P.E.K.K.A Prince Lumberjack
Zap P.E.K.K.A Firecracker Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Prince Lumberjack
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Goblin Gang Wizard Lumberjack
Wizard Firecracker
Goblin Gang Zap Firecracker Prince P.E.K.K.A Lumberjack
Zap Firecracker Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Prince
Wizard Zap Firecracker
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Goblin Gang Prince Lumberjack
Firecracker Zap Wizard Prince
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard Prince
Zap Firecracker Wizard
Prince
Wizard
Prince
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Wizard Prince
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard
Zap Firecracker
P.E.K.K.A Prince
Firecracker Wizard
Zap Goblin Gang Prince
Zap Firecracker Wizard
Goblin Gang Firecracker Wizard Prince Lumberjack
Zap Firecracker Wizard
Zap
Firecracker Prince P.E.K.K.A
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Prince
Prince P.E.K.K.A
Firecracker Wizard

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