My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Wizard Giant Skeleton
The Log
Giant Skeleton
Earthquake
Arrows
Royal Delivery
Wizard Balloon Giant Skeleton Inferno Dragon
Fireball
Wizard Balloon Inferno Dragon
Poison
Wizard Balloon
Lightning
Wizard Balloon Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Inferno Dragon Wizard Balloon Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Zap Inferno Dragon Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Balloon Giant Skeleton Mega Knight
Wizard
Balloon Giant Skeleton Mega Knight
Rocket
Mirror
Mirror
Zap Rocket Balloon Giant Skeleton
Balloon
Zap Wizard Mirror Giant Skeleton Mega Knight
Giant Skeleton
Zap Wizard Mirror Balloon
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Wizard Balloon

Defense Synergies 2 7

Zap
Mirror Mega Knight Giant Skeleton Inferno Dragon
Wizard
Giant Skeleton Mega Knight
Rocket
Mirror
Zap Inferno Dragon Mega Knight
Balloon
Giant Skeleton
Zap Wizard
Inferno Dragon
Zap Mirror Mega Knight
Mega Knight
Zap Wizard Mirror Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Inferno Dragon Zap Mega Knight
Rocket Mega Knight Giant Skeleton Inferno Dragon
Inferno Dragon Mega Knight
Rocket Giant Skeleton Mega Knight
Zap Mega Knight
Rocket Inferno Dragon Zap Wizard
Rocket Zap Giant Skeleton Mega Knight
Inferno Dragon
Giant Skeleton Mega Knight
Zap Wizard Giant Skeleton Mega Knight
Inferno Dragon Zap Wizard
Mega Knight Zap Wizard Rocket Giant Skeleton
Wizard Rocket Mega Knight Zap
Inferno Dragon Mega Knight
Rocket Zap Inferno Dragon Mega Knight
Wizard Mega Knight
Mega Knight Zap Wizard
Zap Wizard Giant Skeleton Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Giant Skeleton
Zap Wizard Rocket Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Zap Rocket
Rocket Giant Skeleton Mega Knight Zap
Giant Skeleton Inferno Dragon Mega Knight
Wizard Rocket Zap
Rocket Giant Skeleton
Giant Skeleton Mega Knight Inferno Dragon
Zap Rocket Giant Skeleton Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Giant Skeleton
Rocket Mega Knight Zap Giant Skeleton
Rocket Giant Skeleton Mega Knight Wizard
Wizard Mega Knight
Zap Rocket Giant Skeleton Inferno Dragon
Mega Knight Zap Wizard Giant Skeleton Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Zap
Rocket Giant Skeleton
Rocket Giant Skeleton
Wizard Rocket Zap Mega Knight
Wizard Zap Rocket
Wizard
Zap Wizard
Zap Wizard
Rocket
Rocket Zap Wizard
Zap Wizard Rocket
Rocket
Rocket
Zap
Rocket Zap Wizard
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Zap Wizard Mega Knight
Rocket Zap Wizard Mega Knight
Rocket Giant Skeleton Mega Knight
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard Mega Knight
Inferno Dragon
Zap Wizard
Zap Wizard Mega Knight
Rocket Zap
Zap Wizard
Zap Rocket Wizard
Zap Wizard Rocket Mega Knight
Zap Rocket
Giant Skeleton Mega Knight
Rocket Wizard
Zap Rocket
Rocket Zap Wizard
Wizard Rocket Mega Knight
Zap Wizard
Rocket Zap Giant Skeleton
Mega Knight
Zap Rocket Giant Skeleton
Zap Rocket
Zap Rocket Giant Skeleton Mega Knight
Inferno Dragon
Wizard Rocket Mega Knight

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