My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince Witch Balloon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Balloon
Giant Snowball
Skeleton Army Baby Dragon Witch Balloon
Zap
Skeleton Army Dark Prince Witch Balloon
Barbarian Barrel
Wizard Skeleton Army Dark Prince Witch
The Log
Skeleton Army Dark Prince Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Baby Dragon Dark Prince Witch Balloon Mother Witch
Fireball
Wizard Skeleton Army Baby Dragon Witch Balloon Mother Witch
Poison
Wizard Skeleton Army Witch Balloon Mother Witch
Lightning
Wizard Baby Dragon Dark Prince Witch Balloon Mother Witch
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Baby Dragon Dark Prince Mother Witch Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Baby Dragon Dark Prince

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Baby Dragon Dark Prince Witch Mother Witch
Wizard
Dark Prince Balloon
Skeleton Army
Baby Dragon
Zap Dark Prince Witch Balloon
Dark Prince
Zap Wizard Baby Dragon Witch Balloon Mother Witch
Witch
Zap Baby Dragon Dark Prince
Balloon
Zap Wizard Baby Dragon Dark Prince
Mother Witch
Zap Dark Prince

Defense Synergies 0 12

Zap
Skeleton Army Baby Dragon Dark Prince Witch Mother Witch
Wizard
Skeleton Army Dark Prince
Skeleton Army
Zap Wizard
Baby Dragon
Zap Dark Prince Witch Mother Witch
Dark Prince
Zap Wizard Baby Dragon Witch Mother Witch
Witch
Zap Baby Dragon Dark Prince
Balloon
Mother Witch
Zap Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Skeleton Army Zap Dark Prince Witch
Skeleton Army Witch Dark Prince
Skeleton Army Witch Dark Prince
Skeleton Army Dark Prince
Skeleton Army Zap Baby Dragon Dark Prince Mother Witch
Zap Wizard Baby Dragon Witch
Zap Baby Dragon
Witch Skeleton Army
Skeleton Army Dark Prince
Skeleton Army Witch Mother Witch Zap Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon Witch
Skeleton Army Zap Wizard Dark Prince Witch
Wizard Skeleton Army Zap Baby Dragon Dark Prince Witch
Skeleton Army
Skeleton Army Zap
Wizard Skeleton Army Dark Prince Witch
Zap Wizard Skeleton Army Baby Dragon Dark Prince Witch
Zap Wizard Baby Dragon Witch Dark Prince Mother Witch
Wizard Skeleton Army Dark Prince Baby Dragon Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince Witch
Zap Wizard Baby Dragon
Skeleton Army Zap Dark Prince Witch
Skeleton Army Dark Prince Zap
Skeleton Army Dark Prince Witch
Wizard Mother Witch Zap Baby Dragon Witch
Skeleton Army Dark Prince Witch
Skeleton Army Dark Prince
Zap Skeleton Army Baby Dragon Dark Prince Witch
Witch Skeleton Army
Dark Prince Witch
Skeleton Army Zap Dark Prince
Skeleton Army Dark Prince Wizard Witch
Wizard Skeleton Army Baby Dragon Witch
Skeleton Army Witch Zap Baby Dragon Dark Prince
Zap Wizard Baby Dragon Dark Prince Witch Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Dark Prince
Wizard Zap Baby Dragon Dark Prince
Wizard Mother Witch Zap Baby Dragon Witch
Wizard Baby Dragon Witch
Zap Wizard Baby Dragon
Zap Wizard
Zap Wizard Dark Prince
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Wizard Baby Dragon
Zap Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon Witch Mother Witch
Baby Dragon
Wizard
Zap Baby Dragon
Zap Mother Witch Wizard Baby Dragon Dark Prince Witch
Witch
Zap Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Witch
Zap Baby Dragon
Zap Wizard Baby Dragon Witch Mother Witch
Zap Wizard Witch
Zap Wizard
Zap
Wizard
Zap Skeleton Army Dark Prince Witch
Zap Wizard Baby Dragon Witch
Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon
Zap
Dark Prince
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Dark Prince Witch
Wizard

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