My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Baby Dragon Witch Balloon Lumberjack
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Wizard Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Baby Dragon Witch Balloon Lumberjack
Fireball
Wizard Skeleton Army Baby Dragon Witch Balloon Lumberjack
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Wizard Baby Dragon Witch Balloon Lumberjack
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Baby Dragon Lumberjack Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Baby Dragon Witch The Log Lumberjack
Wizard
Balloon Lumberjack
Skeleton Army
Baby Dragon
Zap Witch Balloon Lumberjack
Witch
Zap Baby Dragon Lumberjack
Balloon
Zap Lumberjack Wizard Baby Dragon The Log
The Log
Zap Balloon Lumberjack
Lumberjack
Balloon Zap Wizard Baby Dragon Witch The Log

Defense Synergies 0 16

Zap
Skeleton Army Baby Dragon Witch The Log Lumberjack
Wizard
Skeleton Army The Log Lumberjack
Skeleton Army
Zap Wizard The Log Lumberjack
Baby Dragon
Zap Witch The Log Lumberjack
Witch
Zap Baby Dragon The Log Lumberjack
Balloon
The Log
Zap Wizard Skeleton Army Baby Dragon Witch Lumberjack
Lumberjack
Zap Wizard Skeleton Army Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon The Log
Skeleton Army Lumberjack Zap Witch The Log
Skeleton Army Witch Lumberjack
Skeleton Army Witch Lumberjack
Skeleton Army The Log Lumberjack
Skeleton Army The Log Zap Baby Dragon Lumberjack
Zap Wizard Baby Dragon Witch
Zap Baby Dragon The Log
Witch Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Witch Zap Wizard Baby Dragon The Log Lumberjack
Zap Wizard Baby Dragon Witch
Skeleton Army Lumberjack Zap Wizard Witch The Log
Wizard Skeleton Army Zap Baby Dragon Witch The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap The Log Lumberjack
Wizard Skeleton Army Witch Lumberjack
Zap Wizard Skeleton Army Baby Dragon Witch The Log Lumberjack
Zap Wizard Baby Dragon Witch The Log Lumberjack
Lumberjack
Wizard Skeleton Army Baby Dragon Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Witch
Zap Wizard Baby Dragon The Log Lumberjack
Skeleton Army Lumberjack Zap Witch The Log
Skeleton Army Lumberjack Zap The Log
Skeleton Army Witch Lumberjack
Wizard Zap Baby Dragon Witch
Skeleton Army Witch Lumberjack
Skeleton Army Lumberjack
Zap Skeleton Army Baby Dragon Witch The Log
Witch Skeleton Army
Witch Lumberjack
Skeleton Army Zap The Log
Skeleton Army Wizard Witch Lumberjack
Wizard Skeleton Army Baby Dragon Witch
Skeleton Army Witch Zap Baby Dragon The Log Lumberjack
Zap Wizard Baby Dragon Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Wizard Zap Baby Dragon The Log
Wizard Zap Baby Dragon Witch
Wizard Baby Dragon Witch The Log
The Log Zap Wizard Baby Dragon
The Log Zap Wizard
Lumberjack
Zap Wizard The Log
Zap Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Wizard Baby Dragon Witch The Log
Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Zap Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard
The Log
Zap Baby Dragon The Log
Zap The Log Wizard Baby Dragon Witch
Witch
The Log Zap Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Witch The Log
Zap Baby Dragon The Log
Zap Wizard Baby Dragon Witch
Zap Wizard Witch
Zap Wizard The Log
Zap
Wizard The Log
Zap Skeleton Army Witch
Zap Wizard Baby Dragon Witch
The Log
Wizard Baby Dragon Lumberjack
The Log Zap Wizard Baby Dragon
Zap
Zap Baby Dragon Witch The Log
Zap Witch
Zap Baby Dragon Witch The Log
Wizard

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