My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Electro Wizard Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Electro Dragon Lumberjack Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Skeleton Army Lumberjack Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Electro Dragon Electro Wizard Lumberjack Ram Rider
Fireball
Wizard Skeleton Army Electro Dragon Electro Wizard Lumberjack Ram Rider
Poison
Wizard Skeleton Army Electro Dragon Electro Wizard
Lightning
Wizard Electro Dragon Electro Wizard Lumberjack Ram Rider
Rocket
Wizard Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Electro Wizard Lumberjack Wizard Electro Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Electro Wizard Lumberjack

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ram Rider Electro Dragon Lumberjack Mega Knight
Wizard
Lumberjack Ram Rider Mega Knight
Skeleton Army
Electro Dragon
Zap Mega Knight
Electro Wizard
Zap Lumberjack Ram Rider Mega Knight
Lumberjack
Zap Wizard Electro Wizard Ram Rider Mega Knight
Ram Rider
Zap Wizard Electro Wizard Lumberjack Mega Knight
Mega Knight
Zap Wizard Electro Dragon Electro Wizard Lumberjack Ram Rider

Defense Synergies 2 17

Zap
Electro Wizard Mega Knight Skeleton Army Electro Dragon Lumberjack Ram Rider
Wizard
Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army
Zap Wizard Electro Dragon Electro Wizard Lumberjack
Electro Dragon
Zap Skeleton Army Electro Wizard Lumberjack
Electro Wizard
Zap Wizard Skeleton Army Electro Dragon Lumberjack Ram Rider Mega Knight
Lumberjack
Zap Wizard Skeleton Army Electro Dragon Electro Wizard Ram Rider
Ram Rider
Zap Electro Wizard Lumberjack
Mega Knight
Zap Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Dragon Electro Wizard Ram Rider
Skeleton Army Lumberjack Zap Electro Dragon Electro Wizard Ram Rider Mega Knight
Skeleton Army Lumberjack Ram Rider Mega Knight Electro Dragon Electro Wizard
Skeleton Army Lumberjack Electro Dragon Electro Wizard Ram Rider Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Electro Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Ram Rider Zap Wizard Electro Dragon
Zap Electro Dragon Electro Wizard Ram Rider Mega Knight
Skeleton Army Lumberjack
Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Zap Wizard Electro Dragon Lumberjack Ram Rider Mega Knight
Zap Wizard Electro Dragon Electro Wizard Ram Rider
Skeleton Army Lumberjack Mega Knight Zap Wizard Electro Dragon Electro Wizard Ram Rider
Wizard Skeleton Army Mega Knight Zap Electro Dragon Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack Ram Rider Mega Knight
Skeleton Army Zap Electro Wizard Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Skeleton Army Electro Dragon Electro Wizard Lumberjack
Mega Knight Zap Wizard Skeleton Army Electro Dragon Electro Wizard Lumberjack Ram Rider
Zap Wizard Electro Dragon Electro Wizard Lumberjack Ram Rider Mega Knight
Electro Wizard Lumberjack Ram Rider
Wizard Skeleton Army Mega Knight Electro Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Wizard Electro Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Electro Dragon Electro Wizard Ram Rider
Skeleton Army Lumberjack Mega Knight Zap Electro Wizard Ram Rider
Skeleton Army Lumberjack Ram Rider Mega Knight
Wizard Zap Electro Dragon Electro Wizard Ram Rider
Skeleton Army Electro Wizard Lumberjack Ram Rider
Mega Knight Skeleton Army Lumberjack
Zap Electro Dragon Electro Wizard Mega Knight Skeleton Army
Skeleton Army
Mega Knight Electro Dragon Lumberjack
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Wizard Lumberjack Ram Rider
Wizard Skeleton Army Electro Dragon Mega Knight
Skeleton Army Electro Dragon Electro Wizard Zap Lumberjack
Mega Knight Zap Wizard Electro Dragon Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon Electro Wizard Ram Rider
Electro Dragon
Wizard Zap Mega Knight
Wizard Zap Electro Dragon Ram Rider
Wizard
Zap Wizard Electro Dragon Ram Rider
Zap Wizard Electro Dragon Ram Rider
Electro Dragon Electro Wizard Lumberjack
Zap Wizard Electro Dragon Electro Wizard Ram Rider
Zap Wizard Electro Dragon
Electro Dragon
Zap
Zap Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Zap Wizard Electro Dragon Electro Wizard Mega Knight
Zap Wizard Electro Dragon Mega Knight
Mega Knight
Wizard
Zap Electro Dragon
Zap Wizard Electro Dragon Mega Knight
Zap Wizard Electro Dragon Electro Wizard Ram Rider
Zap Wizard Electro Dragon Ram Rider Mega Knight
Zap
Zap Wizard Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Wizard
Zap Wizard Electro Dragon Mega Knight
Zap Electro Dragon Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Skeleton Army Electro Dragon
Zap Wizard Electro Dragon Electro Wizard Ram Rider
Wizard Electro Dragon Electro Wizard Lumberjack Mega Knight
Zap Wizard Electro Dragon
Zap
Electro Dragon Mega Knight
Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Electro Dragon Zap Electro Wizard Mega Knight
Wizard Electro Dragon Mega Knight

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