My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Graveyard
Giant Snowball
Balloon Graveyard
Zap
Balloon Graveyard
Barbarian Barrel
Wizard Ice Wizard Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Wizard Balloon P.E.K.K.A Ice Wizard Electro Wizard Graveyard
Fireball
Wizard Balloon Ice Wizard Electro Wizard
Poison
Wizard Balloon Ice Wizard Electro Wizard Graveyard
Lightning
Wizard Balloon Ice Wizard Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Electro Wizard Wizard Balloon Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Electro Wizard

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon P.E.K.K.A Electro Wizard Graveyard Ice Wizard
Wizard
Tornado Balloon P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Balloon Ice Wizard Graveyard
Balloon
Zap Wizard Tornado Ice Wizard Electro Wizard Graveyard
P.E.K.K.A
Zap Tornado Electro Wizard Wizard Ice Wizard Graveyard
Ice Wizard
Zap Tornado Balloon P.E.K.K.A Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Balloon
Graveyard
Zap Electro Wizard Tornado Balloon P.E.K.K.A Ice Wizard

Defense Synergies 4 9

Zap
Electro Wizard Tornado P.E.K.K.A Ice Wizard
Wizard
Tornado P.E.K.K.A Ice Wizard Electro Wizard
Tornado
Wizard P.E.K.K.A Ice Wizard Zap Electro Wizard
Balloon
P.E.K.K.A
Tornado Zap Wizard Ice Wizard Electro Wizard
Ice Wizard
Tornado Zap Wizard P.E.K.K.A
Electro Wizard
Zap Wizard Tornado P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
P.E.K.K.A Zap Ice Wizard Electro Wizard
Tornado P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
Tornado P.E.K.K.A
Tornado Zap Ice Wizard Electro Wizard
Tornado Electro Wizard Zap Wizard Ice Wizard
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Wizard Tornado
Zap Wizard Tornado Ice Wizard Electro Wizard
P.E.K.K.A Zap Wizard Ice Wizard Electro Wizard
Wizard Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Wizard Tornado P.E.K.K.A Electro Wizard
Zap Wizard Tornado Ice Wizard Electro Wizard
Zap Wizard Tornado Ice Wizard Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Wizard Zap Tornado Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Wizard
Wizard
Electro Wizard Zap Tornado P.E.K.K.A
Zap Wizard P.E.K.K.A Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard Electro Wizard
Wizard Zap
Wizard Zap Tornado Ice Wizard
Wizard Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Tornado Electro Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Zap Wizard Electro Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Ice Wizard
Zap Wizard Tornado Ice Wizard Electro Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Ice Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard
Zap Wizard Tornado Ice Wizard Electro Wizard
Wizard Electro Wizard
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
P.E.K.K.A
Wizard

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