My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Bandit
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Bandit
The Log
Goblin Gang Goblin Barrel Bandit
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel Bandit
Fireball
Goblin Gang Wizard Goblin Barrel Bandit
Poison
Goblin Gang Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Tornado Bandit Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Bandit Mega Knight
Goblin Gang
Goblin Barrel Bandit
Wizard
Tornado Bandit Mega Knight
Goblin Barrel
Goblin Gang Bandit Mega Knight Golden Knight
Tornado
Zap Wizard Mega Knight
Bandit
Zap Goblin Gang Wizard Goblin Barrel Mega Knight Golden Knight
Mega Knight
Zap Wizard Goblin Barrel Tornado Bandit
Golden Knight
Goblin Barrel Bandit

Defense Synergies 2 10

Zap
Mega Knight Goblin Gang Tornado Bandit Golden Knight
Goblin Gang
Zap Bandit
Wizard
Tornado Bandit Mega Knight Golden Knight
Goblin Barrel
Tornado
Wizard Zap Mega Knight
Bandit
Zap Goblin Gang Wizard Mega Knight
Mega Knight
Zap Wizard Tornado Bandit
Golden Knight
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Golden Knight
Zap Goblin Gang Bandit Mega Knight
Goblin Gang Tornado Mega Knight Bandit
Goblin Gang Bandit Mega Knight
Tornado Mega Knight
Goblin Gang Tornado Zap Bandit Mega Knight
Tornado Zap Goblin Gang Wizard
Zap Bandit Mega Knight Golden Knight
Goblin Gang Tornado
Goblin Gang Tornado Bandit Mega Knight
Goblin Gang Zap Wizard Tornado Bandit Mega Knight
Zap Goblin Gang Wizard Tornado
Mega Knight Zap Goblin Gang Wizard Bandit
Wizard Mega Knight Zap Goblin Gang Tornado Golden Knight
Goblin Gang Bandit Mega Knight
Tornado Zap Goblin Gang Bandit Mega Knight
Wizard Mega Knight Goblin Gang Tornado
Mega Knight Zap Goblin Gang Wizard Tornado Bandit Golden Knight
Zap Wizard Tornado Bandit Mega Knight
Tornado
Goblin Gang Wizard Mega Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit
Bandit Zap Goblin Gang Wizard Mega Knight
Goblin Gang Bandit Mega Knight Zap Golden Knight
Goblin Gang Mega Knight Zap Tornado Bandit
Goblin Gang Bandit Mega Knight
Wizard Zap Goblin Gang Tornado
Goblin Gang Bandit
Mega Knight
Zap Mega Knight Tornado Bandit
Goblin Gang
Mega Knight Golden Knight
Mega Knight Zap Tornado
Mega Knight Goblin Gang Wizard Bandit Golden Knight
Wizard Mega Knight
Goblin Gang Zap Tornado Golden Knight
Mega Knight Zap Wizard Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Golden Knight
Zap Tornado Bandit Golden Knight
Bandit
Wizard Zap Mega Knight
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado Bandit Golden Knight
Goblin Gang Tornado
Zap Wizard Tornado Bandit Golden Knight
Zap Wizard Tornado
Bandit Golden Knight
Bandit
Zap
Zap Wizard Bandit Golden Knight
Wizard Bandit Mega Knight
Tornado
Zap Wizard Bandit Mega Knight
Zap Wizard Tornado Mega Knight Golden Knight
Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Mega Knight
Zap Wizard Tornado Bandit Golden Knight
Zap Wizard Tornado Bandit Mega Knight Golden Knight
Zap Tornado Bandit Golden Knight
Zap Wizard Tornado
Zap Wizard
Zap Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Gang Bandit
Zap Wizard Tornado
Goblin Gang Wizard Mega Knight
Zap Wizard
Zap Tornado
Mega Knight
Zap Goblin Gang Tornado Golden Knight
Zap Tornado
Zap Tornado Bandit Mega Knight Golden Knight
Wizard Mega Knight

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