My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Balloon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Balloon Electro Wizard Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Freeze Electro Wizard Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Freeze Electro Wizard

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon P.E.K.K.A Electro Wizard Freeze Lumberjack
Wizard
Tornado Balloon P.E.K.K.A Lumberjack
Tornado
Zap Wizard P.E.K.K.A Freeze Balloon
Freeze
Balloon Zap Tornado
Balloon
Zap Freeze Lumberjack Wizard Tornado Electro Wizard
P.E.K.K.A
Zap Tornado Electro Wizard Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Zap Wizard P.E.K.K.A Electro Wizard

Defense Synergies 3 12

Zap
Electro Wizard Tornado P.E.K.K.A Lumberjack
Wizard
Tornado Freeze P.E.K.K.A Electro Wizard Lumberjack
Tornado
Wizard P.E.K.K.A Zap Electro Wizard
Freeze
Wizard Electro Wizard Lumberjack
Balloon
P.E.K.K.A
Tornado Zap Wizard Electro Wizard
Electro Wizard
Zap Wizard Tornado Freeze P.E.K.K.A Lumberjack
Lumberjack
Zap Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard
Tornado P.E.K.K.A Lumberjack Freeze Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
Tornado P.E.K.K.A Lumberjack
Tornado Freeze Zap Electro Wizard Lumberjack
Tornado Electro Wizard Zap Wizard Freeze
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Lumberjack
Tornado Electro Wizard Lumberjack
Electro Wizard Zap Wizard Tornado Freeze Lumberjack
Zap Wizard Tornado Electro Wizard
P.E.K.K.A Lumberjack Zap Wizard Freeze Electro Wizard
Wizard Zap Tornado Freeze P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Tornado Zap Freeze P.E.K.K.A Electro Wizard Lumberjack
Wizard Tornado P.E.K.K.A Electro Wizard Lumberjack
Zap Wizard Tornado Electro Wizard Lumberjack
Zap Wizard Tornado Freeze Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Wizard P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Tornado Electro Wizard
P.E.K.K.A Lumberjack
Wizard Zap Tornado Freeze Electro Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Wizard Lumberjack
Wizard
Electro Wizard Zap Tornado Freeze P.E.K.K.A Lumberjack
Zap Wizard Freeze P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Electro Wizard
Freeze
Wizard Zap
Wizard Zap Tornado Freeze
Wizard Tornado
Zap Wizard Tornado Freeze
Zap Wizard Tornado
Tornado Electro Wizard Lumberjack
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Freeze
Zap
Zap Wizard
Wizard
Tornado Freeze
Zap Wizard Electro Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Freeze Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard Freeze
Zap Wizard
Zap Freeze Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Freeze
Zap Wizard Tornado Electro Wizard
Freeze
Wizard Electro Wizard Lumberjack
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado Freeze Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Freeze Electro Wizard
P.E.K.K.A
Wizard

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