My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Wizard Witch Golem Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Skeleton Dragons Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Skeleton Dragons Witch
Royal Delivery
Firecracker Skeleton Dragons Wizard Witch
Fireball
Firecracker Skeleton Dragons Wizard Witch
Poison
Firecracker Skeleton Dragons Wizard Witch
Lightning
Skeleton Dragons Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Skeleton Dragons Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Dragons Golden Knight Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Skeleton Dragons

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Skeleton Dragons Witch Golem The Log
Firecracker
Zap Skeleton Dragons Golem
Skeleton Dragons
Golem Zap Firecracker
Wizard
Golem
Witch
Zap Golem
Golem
Skeleton Dragons Zap Firecracker Wizard Witch The Log Golden Knight
The Log
Zap Golem
Golden Knight
Golem

Defense Synergies 3 10

Zap
Skeleton Dragons Firecracker Witch The Log Golden Knight
Firecracker
The Log Zap Skeleton Dragons Golden Knight
Skeleton Dragons
Zap The Log Firecracker
Wizard
The Log Golden Knight
Witch
Zap The Log
Golem
The Log
Firecracker Skeleton Dragons Zap Wizard Witch Golden Knight
Golden Knight
Zap Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Skeleton Dragons Wizard The Log Golden Knight
Zap Firecracker Skeleton Dragons Witch The Log
Witch Skeleton Dragons
Witch Firecracker Skeleton Dragons
Firecracker The Log
The Log Zap Firecracker Skeleton Dragons
Skeleton Dragons Zap Firecracker Wizard Witch
Zap Skeleton Dragons The Log Golden Knight
Witch
Firecracker
Skeleton Dragons Witch Zap Firecracker Wizard The Log
Skeleton Dragons Zap Firecracker Wizard Witch
Zap Skeleton Dragons Wizard Witch The Log
Wizard Zap Firecracker Skeleton Dragons Witch The Log Golden Knight
Zap The Log
Wizard Firecracker Skeleton Dragons Witch
Zap Firecracker Skeleton Dragons Wizard Witch The Log Golden Knight
Zap Wizard Witch The Log Firecracker Skeleton Dragons
Skeleton Dragons Wizard Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Firecracker Skeleton Dragons Wizard The Log
Zap Witch The Log Golden Knight
Zap The Log
Witch
Firecracker Skeleton Dragons Wizard Zap Witch
Witch
Zap Firecracker Skeleton Dragons Witch The Log
Witch Skeleton Dragons
Witch Golden Knight
Zap The Log
Wizard Witch Golden Knight
Wizard Firecracker Skeleton Dragons Witch
Witch Zap Firecracker Skeleton Dragons The Log Golden Knight
Zap Firecracker Skeleton Dragons Wizard Witch The Log Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons The Log Golden Knight
Firecracker Zap Skeleton Dragons The Log Golden Knight
Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log
Wizard Zap Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons Wizard Zap Witch
Firecracker Skeleton Dragons Wizard Witch The Log
The Log Zap Firecracker Skeleton Dragons Wizard
The Log Zap Firecracker Skeleton Dragons Wizard Golden Knight
Firecracker Zap Skeleton Dragons Wizard The Log Golden Knight
Zap Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons The Log Golden Knight
Firecracker Skeleton Dragons
Zap Firecracker Skeleton Dragons The Log
Zap Firecracker Skeleton Dragons Wizard Witch The Log Golden Knight
Firecracker Skeleton Dragons Wizard The Log
Skeleton Dragons
Zap Firecracker Skeleton Dragons Wizard The Log
Zap Firecracker Skeleton Dragons Wizard Witch The Log Golden Knight
Skeleton Dragons The Log
Skeleton Dragons Wizard
The Log
Zap Skeleton Dragons The Log
Zap Firecracker The Log Skeleton Dragons Wizard Witch
Witch
Firecracker The Log Zap Skeleton Dragons Wizard Witch Golden Knight
Zap Skeleton Dragons Wizard Witch The Log Golden Knight
Zap Firecracker Skeleton Dragons The Log Golden Knight
Zap Firecracker Skeleton Dragons Wizard Witch
Zap Firecracker Skeleton Dragons Wizard Witch
Zap Skeleton Dragons Wizard The Log
Zap Firecracker Skeleton Dragons
Firecracker Wizard The Log
Zap Witch
Zap Firecracker Skeleton Dragons Wizard Witch
The Log
Firecracker Skeleton Dragons Wizard
The Log Zap Firecracker Skeleton Dragons Wizard
Zap
Firecracker Skeleton Dragons
Zap Firecracker Skeleton Dragons Witch The Log Golden Knight
Firecracker Zap Skeleton Dragons Witch
Zap Firecracker Witch The Log Golden Knight
Firecracker Skeleton Dragons Wizard

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