My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Wizard Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin
Barbarian Barrel
Firecracker Dart Goblin Wizard Electro Wizard Magic Archer
The Log
Firecracker Dart Goblin
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Wizard Electro Wizard Magic Archer
Fireball
Firecracker Dart Goblin Wizard Electro Wizard Magic Archer
Poison
Firecracker Dart Goblin Wizard Electro Wizard Magic Archer
Lightning
Wizard Electro Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Dart Goblin Electro Wizard Magic Archer Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Dart Goblin Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Dart Goblin Magic Archer Mega Knight
Firecracker
Zap Dart Goblin Mega Knight
Dart Goblin
Zap Firecracker Mega Knight
Wizard
Mega Knight
Electro Wizard
Zap Magic Archer Mega Knight
Magic Archer
Zap Electro Wizard Mega Knight Golden Knight
Mega Knight
Zap Firecracker Dart Goblin Wizard Electro Wizard Magic Archer
Golden Knight
Magic Archer

Defense Synergies 2 18

Zap
Electro Wizard Mega Knight Firecracker Dart Goblin Magic Archer Golden Knight
Firecracker
Zap Dart Goblin Electro Wizard Mega Knight Golden Knight
Dart Goblin
Zap Firecracker Electro Wizard Magic Archer Mega Knight Golden Knight
Wizard
Electro Wizard Mega Knight Golden Knight
Electro Wizard
Zap Firecracker Dart Goblin Wizard Magic Archer Mega Knight
Magic Archer
Zap Dart Goblin Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Wizard Electro Wizard Magic Archer
Golden Knight
Zap Firecracker Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Wizard Electro Wizard Magic Archer Golden Knight
Zap Firecracker Dart Goblin Electro Wizard Mega Knight
Mega Knight Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Mega Knight
Zap Firecracker Dart Goblin Electro Wizard Magic Archer Mega Knight
Dart Goblin Electro Wizard Zap Firecracker Wizard Magic Archer
Zap Dart Goblin Electro Wizard Magic Archer Mega Knight Golden Knight
Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Firecracker Wizard Magic Archer Mega Knight
Zap Firecracker Dart Goblin Wizard Electro Wizard Magic Archer
Mega Knight Zap Wizard Electro Wizard
Wizard Mega Knight Zap Firecracker Dart Goblin Electro Wizard Magic Archer Golden Knight
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Electro Wizard
Mega Knight Zap Firecracker Dart Goblin Wizard Electro Wizard Magic Archer Golden Knight
Zap Wizard Firecracker Dart Goblin Electro Wizard Magic Archer Mega Knight
Dart Goblin Electro Wizard
Wizard Mega Knight Firecracker Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Firecracker Wizard Magic Archer Mega Knight
Mega Knight Zap Electro Wizard Golden Knight
Mega Knight Zap Electro Wizard
Mega Knight
Firecracker Wizard Zap Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Firecracker Magic Archer
Dart Goblin
Mega Knight Dart Goblin Golden Knight
Mega Knight Zap Electro Wizard
Mega Knight Wizard Golden Knight
Wizard Firecracker Dart Goblin Magic Archer Mega Knight
Electro Wizard Zap Firecracker Dart Goblin Magic Archer Golden Knight
Mega Knight Zap Firecracker Dart Goblin Wizard Electro Wizard Magic Archer Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin Golden Knight
Firecracker Zap Dart Goblin Electro Wizard Magic Archer Golden Knight
Dart Goblin Magic Archer
Firecracker Dart Goblin
Wizard Zap Firecracker Magic Archer Mega Knight
Firecracker Wizard Zap Dart Goblin Magic Archer
Firecracker Dart Goblin Wizard Magic Archer
Zap Firecracker Dart Goblin Wizard Magic Archer
Zap Firecracker Dart Goblin Wizard Golden Knight
Electro Wizard
Firecracker Zap Dart Goblin Wizard Electro Wizard Magic Archer Golden Knight
Zap Firecracker Dart Goblin Wizard Magic Archer
Firecracker Dart Goblin Magic Archer Golden Knight
Firecracker Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Wizard Magic Archer Golden Knight
Magic Archer Firecracker Dart Goblin Wizard Mega Knight
Zap Firecracker Dart Goblin Wizard Electro Wizard Magic Archer Mega Knight
Zap Firecracker Dart Goblin Wizard Magic Archer Mega Knight Golden Knight
Magic Archer Mega Knight
Wizard
Zap
Zap Firecracker Wizard Magic Archer Mega Knight
Firecracker Zap Dart Goblin Wizard Electro Wizard Magic Archer Golden Knight
Zap Wizard Magic Archer Mega Knight Golden Knight
Zap Firecracker Dart Goblin Magic Archer Golden Knight
Zap Firecracker Dart Goblin Wizard Electro Wizard Magic Archer
Zap Electro Wizard Firecracker Dart Goblin Wizard
Zap Dart Goblin Wizard Magic Archer Mega Knight
Zap Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker Wizard Magic Archer
Zap Electro Wizard Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Wizard Electro Wizard Magic Archer
Firecracker Dart Goblin Wizard Electro Wizard Magic Archer Mega Knight
Zap Firecracker Dart Goblin Wizard Magic Archer
Zap
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Electro Wizard Magic Archer Golden Knight
Firecracker Zap Dart Goblin Electro Wizard Magic Archer
Zap Firecracker Dart Goblin Electro Wizard Magic Archer Mega Knight Golden Knight
Firecracker Dart Goblin Wizard Mega Knight

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