My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow Princess Bandit Fisherman Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Princess Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman
Giant Snowball
Princess Fisherman
Zap
X-Bow Princess Bandit Fisherman
Barbarian Barrel
X-Bow Princess Bandit Electro Wizard
The Log
X-Bow Princess Bandit Fisherman
Earthquake
X-Bow
Arrows
Princess
Royal Delivery
Princess Bandit Fisherman Electro Wizard
Fireball
X-Bow Princess Bandit Fisherman Electro Wizard
Poison
X-Bow Princess Fisherman Electro Wizard
Lightning
X-Bow Bandit Fisherman Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Bandit Fisherman Electro Wizard Golden Knight X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Princess Bandit Fisherman

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
X-Bow Electro Wizard Princess Bandit Fisherman Mega Knight
X-Bow
Zap Bandit Golden Knight
Princess
Zap Mega Knight
Bandit
Zap X-Bow Electro Wizard Mega Knight Golden Knight
Fisherman
Zap Mega Knight
Electro Wizard
Zap Bandit Mega Knight
Mega Knight
Zap Princess Bandit Fisherman Electro Wizard
Golden Knight
X-Bow Bandit

Defense Synergies 2 16

Zap
Electro Wizard Mega Knight X-Bow Princess Bandit Fisherman Golden Knight
X-Bow
Zap Bandit Fisherman Electro Wizard
Princess
Zap Bandit Mega Knight Golden Knight
Bandit
Zap X-Bow Princess Fisherman Electro Wizard Mega Knight
Fisherman
Zap X-Bow Bandit Mega Knight
Electro Wizard
Zap X-Bow Bandit Mega Knight
Mega Knight
Zap Princess Bandit Fisherman Electro Wizard
Golden Knight
Zap Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap X-Bow Electro Wizard Golden Knight
Zap X-Bow Bandit Fisherman Electro Wizard Mega Knight
Fisherman Mega Knight Bandit Electro Wizard
Bandit Fisherman Electro Wizard Mega Knight
X-Bow Princess Mega Knight
Zap X-Bow Bandit Electro Wizard Mega Knight
Electro Wizard Zap X-Bow Princess
Zap X-Bow Bandit Electro Wizard Mega Knight Golden Knight
X-Bow Princess Fisherman
Bandit Fisherman Electro Wizard Mega Knight
Electro Wizard Zap X-Bow Princess Bandit Fisherman Mega Knight
Zap Princess Electro Wizard
Mega Knight Zap X-Bow Bandit Electro Wizard
Mega Knight Zap X-Bow Princess Electro Wizard Golden Knight
X-Bow Bandit Electro Wizard Mega Knight
Zap X-Bow Bandit Fisherman Electro Wizard Mega Knight
Mega Knight X-Bow Fisherman Electro Wizard
Mega Knight Zap X-Bow Bandit Fisherman Electro Wizard Golden Knight
Zap Princess Bandit Fisherman Electro Wizard Mega Knight
Fisherman Electro Wizard
Mega Knight Bandit Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap X-Bow Bandit Fisherman Electro Wizard
Bandit Electro Wizard Zap X-Bow Fisherman Mega Knight
Bandit Mega Knight Zap Fisherman Electro Wizard Golden Knight
Mega Knight Zap X-Bow Bandit Fisherman Electro Wizard
Bandit Fisherman Mega Knight
Zap Princess Electro Wizard
Bandit Electro Wizard
Mega Knight Fisherman
Zap Electro Wizard Mega Knight X-Bow Bandit
Mega Knight Golden Knight
Mega Knight Zap Electro Wizard
Mega Knight Bandit Golden Knight
Princess Mega Knight
Electro Wizard Zap X-Bow Fisherman Golden Knight
Mega Knight Zap Princess Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess X-Bow Bandit Golden Knight
Zap X-Bow Princess Bandit Fisherman Electro Wizard Golden Knight
X-Bow Bandit
Zap Mega Knight
Zap Princess
Princess
X-Bow Zap Princess
Zap X-Bow Bandit Fisherman Golden Knight
X-Bow Fisherman Electro Wizard
Zap X-Bow Princess Bandit Fisherman Electro Wizard Golden Knight
Zap Princess
Princess Bandit Fisherman Golden Knight
X-Bow Princess Bandit Fisherman
Princess Zap X-Bow Fisherman
X-Bow Zap Princess Bandit Golden Knight
X-Bow Princess Bandit Mega Knight
Fisherman
Zap X-Bow Princess Bandit Fisherman Electro Wizard Mega Knight
Zap X-Bow Princess Mega Knight Golden Knight
X-Bow Mega Knight
Princess
X-Bow Fisherman
Zap X-Bow
Zap Princess Mega Knight
Fisherman
X-Bow Zap Princess Bandit Fisherman Electro Wizard Golden Knight
Zap X-Bow Princess Bandit Fisherman Mega Knight Golden Knight
Zap X-Bow Bandit Fisherman Golden Knight
Zap X-Bow Princess Electro Wizard
Zap Electro Wizard
Zap X-Bow Bandit Mega Knight
Zap Princess Electro Wizard
Mega Knight
Princess
Zap Electro Wizard X-Bow Princess Bandit
Zap Princess Electro Wizard
Princess Electro Wizard Mega Knight
Zap Princess
Zap
Mega Knight
Zap Princess Electro Wizard Golden Knight
Zap Princess Electro Wizard
Zap X-Bow Princess Bandit Electro Wizard Mega Knight Golden Knight
Mega Knight

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