My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Witch Giant Skeleton Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Zappies Witch
Zap
Zappies Witch Sparky
Barbarian Barrel
Zappies Witch Giant Skeleton Electro Wizard Sparky
The Log
Zappies Witch Giant Skeleton Sparky
Earthquake
Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Zappies Witch Giant Skeleton Electro Wizard Sparky
Fireball
Zappies Witch Electro Wizard Sparky
Poison
Zappies Witch Electro Wizard Sparky
Lightning
Witch Electro Wizard Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Zappies Electro Wizard Witch Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Zappies Electro Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Zappies Witch Giant Skeleton The Log Mega Knight
Zappies
Zap Giant Skeleton Mega Knight
Witch
Zap Giant Skeleton Mega Knight
Giant Skeleton
Zap Zappies Witch The Log Electro Wizard Sparky
The Log
Zap Giant Skeleton Sparky Mega Knight
Electro Wizard
Zap Giant Skeleton Sparky Mega Knight
Sparky
Zap Giant Skeleton The Log Electro Wizard
Mega Knight
Zap Zappies Witch The Log Electro Wizard

Defense Synergies 2 19

Zap
Electro Wizard Mega Knight Zappies Witch Giant Skeleton The Log Sparky
Zappies
Zap Giant Skeleton The Log Electro Wizard Mega Knight
Witch
Zap Giant Skeleton The Log Electro Wizard Mega Knight
Giant Skeleton
Zap Zappies Witch The Log Electro Wizard
The Log
Zap Zappies Witch Giant Skeleton Electro Wizard Sparky Mega Knight
Electro Wizard
Zap Zappies Witch Giant Skeleton The Log Mega Knight
Sparky
Zap The Log
Mega Knight
Zap Zappies Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies The Log Electro Wizard Sparky
Sparky Zap Zappies Witch The Log Electro Wizard Mega Knight
Witch Sparky Mega Knight Zappies Giant Skeleton Electro Wizard
Witch Sparky Zappies Electro Wizard Mega Knight
Giant Skeleton The Log Sparky Mega Knight
The Log Zap Zappies Electro Wizard Mega Knight
Electro Wizard Zap Zappies Witch
Zap Giant Skeleton The Log Electro Wizard Sparky Mega Knight
Zappies Witch Sparky
Zappies Giant Skeleton Electro Wizard Sparky Mega Knight
Witch Electro Wizard Zap Zappies Giant Skeleton The Log Mega Knight
Zap Zappies Witch Electro Wizard
Sparky Mega Knight Zap Zappies Witch Giant Skeleton The Log Electro Wizard
Sparky Mega Knight Zap Zappies Witch The Log Electro Wizard
Sparky Zappies Electro Wizard Mega Knight
Zap Zappies The Log Electro Wizard Sparky Mega Knight
Sparky Mega Knight Zappies Witch Electro Wizard
Mega Knight Zap Zappies Witch The Log Electro Wizard
Zap Witch The Log Zappies Giant Skeleton Electro Wizard Mega Knight
Sparky Zappies Electro Wizard
Mega Knight Zappies Witch Giant Skeleton The Log Electro Wizard Sparky
Zappies Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Zappies Witch Giant Skeleton Electro Wizard Sparky
Electro Wizard Zap The Log Mega Knight
Zappies Giant Skeleton Mega Knight Zap Witch The Log Electro Wizard Sparky
Giant Skeleton Mega Knight Zap Zappies The Log Electro Wizard Sparky
Giant Skeleton Zappies Witch Sparky Mega Knight
Zap Zappies Witch Electro Wizard
Sparky Zappies Witch Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Zappies Sparky
Zap Giant Skeleton Electro Wizard Mega Knight Zappies Witch The Log Sparky
Witch Zappies Sparky
Mega Knight Zappies Witch Giant Skeleton Sparky
Mega Knight Zap Giant Skeleton The Log Electro Wizard
Giant Skeleton Mega Knight Zappies Witch Sparky
Zappies Witch Sparky Mega Knight
Zappies Witch Electro Wizard Sparky Zap Giant Skeleton The Log
Mega Knight Zap Zappies Witch Giant Skeleton The Log Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Sparky
Zap The Log Electro Wizard
Giant Skeleton The Log Sparky
Giant Skeleton The Log Sparky
Zap The Log Sparky Mega Knight
Zap Witch
Witch The Log Sparky
The Log Zap
The Log Zap
Electro Wizard Sparky
Zap The Log Electro Wizard Sparky
Zap
The Log Sparky
Zap The Log Sparky
Zap Witch The Log Sparky
The Log Sparky Mega Knight
Sparky
Sparky
Zap The Log Electro Wizard Sparky Mega Knight
Zap Witch The Log Mega Knight
Giant Skeleton The Log Sparky Mega Knight
The Log Sparky
Zap The Log
Zap The Log Witch Sparky Mega Knight
Witch
The Log Zap Witch Electro Wizard Sparky
Zap Witch The Log Sparky Mega Knight
Zap The Log Sparky
Zap Witch Electro Wizard Sparky
Zap Electro Wizard Zappies Witch
Sparky
Zap The Log Sparky Mega Knight
Zap Zappies Electro Wizard Sparky
Giant Skeleton Sparky Mega Knight
The Log Sparky
Zap Electro Wizard Zappies Witch
Zap Zappies Witch Electro Wizard
The Log
Electro Wizard Sparky Mega Knight
The Log Zap
Zap Giant Skeleton Sparky
Sparky Mega Knight
Zap Zappies Witch Giant Skeleton The Log Electro Wizard Sparky
Zap Zappies Witch Electro Wizard
Zap Witch Giant Skeleton The Log Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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