My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Prince Electro Dragon Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Mighty Miner
Giant Snowball
Zappies Electro Dragon Lumberjack Mighty Miner
Zap
Zappies Prince Mighty Miner
Barbarian Barrel
Zappies Wizard Lumberjack
The Log
Zappies Prince Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Wizard Prince Electro Dragon Lumberjack
Fireball
Zappies Wizard Electro Dragon Lumberjack Mighty Miner
Poison
Zappies Wizard Electro Dragon
Lightning
Wizard Prince Electro Dragon Lumberjack Mighty Miner
Rocket
Wizard Prince Electro Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Zappies Lumberjack Mighty Miner Wizard Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Zappies Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Zappies Electro Dragon Lumberjack Mighty Miner
Zappies
Zap Rage Prince Electro Dragon Lumberjack
Wizard
Rage Prince Lumberjack
Rage
Zappies Wizard Prince Electro Dragon
Prince
Zap Zappies Wizard Rage Lumberjack
Electro Dragon
Zap Zappies Rage
Lumberjack
Zap Zappies Wizard Prince
Mighty Miner
Zap

Defense Synergies 0 11

Zap
Zappies Prince Electro Dragon Lumberjack Mighty Miner
Zappies
Zap Prince Lumberjack
Wizard
Prince Lumberjack Mighty Miner
Rage
Prince
Zap Zappies Wizard
Electro Dragon
Zap Lumberjack
Lumberjack
Zap Zappies Wizard Electro Dragon
Mighty Miner
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Wizard Electro Dragon
Lumberjack Zap Zappies Prince Electro Dragon
Prince Lumberjack Zappies Electro Dragon
Prince Lumberjack Zappies Electro Dragon
Prince Lumberjack
Zap Zappies Electro Dragon Lumberjack
Zap Zappies Wizard Electro Dragon
Zap Electro Dragon
Zappies Mighty Miner Prince Lumberjack
Zappies Prince Lumberjack
Zap Zappies Wizard Electro Dragon Lumberjack
Zap Zappies Wizard Electro Dragon
Prince Lumberjack Zap Zappies Wizard Electro Dragon
Wizard Zap Zappies Prince Electro Dragon Lumberjack
Zappies Prince Lumberjack
Zap Zappies Prince Lumberjack
Wizard Zappies Prince Electro Dragon Lumberjack
Zap Zappies Wizard Prince Electro Dragon Lumberjack
Zap Wizard Zappies Electro Dragon Lumberjack
Zappies Prince Lumberjack
Wizard Zappies Prince Electro Dragon Lumberjack
Zappies Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Zappies Prince
Zap Wizard Prince Electro Dragon Lumberjack
Zappies Lumberjack Zap Prince Electro Dragon
Prince Lumberjack Zap Zappies
Zappies Prince Lumberjack Mighty Miner
Wizard Zap Zappies Electro Dragon
Prince Zappies Lumberjack
Mighty Miner Zappies Prince Lumberjack
Zap Electro Dragon Zappies Prince
Zappies
Zappies Prince Electro Dragon Lumberjack
Zap Prince
Prince Zappies Wizard Lumberjack
Wizard Zappies Electro Dragon
Zappies Electro Dragon Zap Prince Lumberjack Mighty Miner
Zap Zappies Wizard Electro Dragon Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon
Electro Dragon
Prince
Wizard Zap
Wizard Zap Electro Dragon
Wizard
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Prince Electro Dragon Lumberjack
Zap Wizard Prince Electro Dragon
Zap Wizard Electro Dragon
Electro Dragon
Zap Prince
Zap Wizard Electro Dragon
Wizard Electro Dragon
Zap Wizard Prince Electro Dragon
Zap Wizard Electro Dragon
Prince
Wizard
Prince
Zap Electro Dragon
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Zap Wizard Prince Electro Dragon
Zap
Zap Wizard Electro Dragon
Zap Electro Dragon Zappies Wizard
Zap Wizard Electro Dragon
Zap Zappies Electro Dragon
Mighty Miner Prince
Wizard
Zap Zappies Prince Electro Dragon
Zap Zappies Wizard Electro Dragon
Wizard Prince Electro Dragon Lumberjack
Zap Wizard Electro Dragon
Zap
Prince Electro Dragon
Zap Electro Dragon Zappies
Zap Zappies Electro Dragon
Electro Dragon Zap Prince
Prince
Wizard Electro Dragon

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