My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army Witch
Zap
Dart Goblin Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Dart Goblin Skeleton Army Witch Electro Wizard
The Log
Elite Barbarians Dart Goblin Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Elite Barbarians Dart Goblin Skeleton Army Witch Electro Wizard
Fireball
Elite Barbarians Dart Goblin Skeleton Army Witch Electro Wizard
Poison
Dart Goblin Skeleton Army Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Skeleton Army Electro Wizard Golden Knight Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Skeleton Army Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Dart Goblin Witch Mega Knight
Elite Barbarians
Zap Dart Goblin Mega Knight Golden Knight
Dart Goblin
Zap Elite Barbarians Mega Knight
Skeleton Army
Witch
Zap Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Zap Elite Barbarians Dart Goblin Witch Electro Wizard
Golden Knight
Elite Barbarians

Defense Synergies 2 16

Zap
Electro Wizard Mega Knight Elite Barbarians Dart Goblin Skeleton Army Witch Golden Knight
Elite Barbarians
Zap Dart Goblin Mega Knight Golden Knight
Dart Goblin
Zap Elite Barbarians Skeleton Army Electro Wizard Mega Knight Golden Knight
Skeleton Army
Zap Dart Goblin Electro Wizard
Witch
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Dart Goblin Skeleton Army Witch Mega Knight
Mega Knight
Zap Elite Barbarians Dart Goblin Witch Electro Wizard
Golden Knight
Zap Elite Barbarians Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard Golden Knight
Elite Barbarians Skeleton Army Zap Dart Goblin Witch Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Skeleton Army Witch Dart Goblin Electro Wizard Mega Knight
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Zap Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Witch
Zap Dart Goblin Electro Wizard Mega Knight Golden Knight
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Dart Goblin Electro Wizard Mega Knight
Dart Goblin Skeleton Army Witch Electro Wizard Zap Mega Knight
Zap Dart Goblin Witch Electro Wizard
Skeleton Army Mega Knight Zap Elite Barbarians Witch Electro Wizard
Skeleton Army Mega Knight Zap Dart Goblin Witch Electro Wizard Golden Knight
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap Elite Barbarians Electro Wizard Mega Knight
Mega Knight Elite Barbarians Skeleton Army Witch Electro Wizard
Mega Knight Zap Elite Barbarians Dart Goblin Skeleton Army Witch Electro Wizard Golden Knight
Zap Witch Dart Goblin Electro Wizard Mega Knight
Elite Barbarians Dart Goblin Electro Wizard
Skeleton Army Mega Knight Elite Barbarians Dart Goblin Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Mega Knight
Skeleton Army Mega Knight Zap Elite Barbarians Witch Electro Wizard Golden Knight
Skeleton Army Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch Mega Knight
Zap Dart Goblin Witch Electro Wizard
Skeleton Army Elite Barbarians Dart Goblin Witch Electro Wizard
Mega Knight Elite Barbarians Skeleton Army
Zap Electro Wizard Mega Knight Elite Barbarians Skeleton Army Witch
Witch Dart Goblin Skeleton Army
Mega Knight Elite Barbarians Dart Goblin Witch Golden Knight
Skeleton Army Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Witch Golden Knight
Dart Goblin Skeleton Army Witch Mega Knight
Elite Barbarians Skeleton Army Witch Electro Wizard Zap Dart Goblin Golden Knight
Mega Knight Zap Elite Barbarians Dart Goblin Witch Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Golden Knight
Zap Dart Goblin Electro Wizard Golden Knight
Dart Goblin
Dart Goblin
Zap Mega Knight
Zap Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin Golden Knight
Elite Barbarians Electro Wizard
Zap Dart Goblin Electro Wizard Golden Knight
Zap Dart Goblin
Elite Barbarians Dart Goblin Golden Knight
Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin Witch Golden Knight
Dart Goblin Mega Knight
Zap Dart Goblin Electro Wizard Mega Knight
Zap Dart Goblin Witch Mega Knight Golden Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Dart Goblin Witch Electro Wizard Golden Knight
Zap Witch Mega Knight Golden Knight
Zap Dart Goblin Golden Knight
Elite Barbarians Zap Dart Goblin Witch Electro Wizard
Zap Electro Wizard Dart Goblin Witch
Elite Barbarians
Zap Dart Goblin Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Dart Goblin Skeleton Army Witch
Zap Dart Goblin Witch Electro Wizard
Dart Goblin Electro Wizard Mega Knight
Zap Dart Goblin
Zap
Elite Barbarians Dart Goblin Mega Knight
Zap Elite Barbarians Dart Goblin Witch Electro Wizard Golden Knight
Zap Dart Goblin Witch Electro Wizard
Zap Dart Goblin Witch Electro Wizard Mega Knight Golden Knight
Dart Goblin Mega Knight

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