My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Hut Witch Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Inferno Dragon
Giant Snowball
Goblin Hut Witch Inferno Dragon
Zap
Goblin Hut Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Elixir Golem Goblin Hut Witch Electro Wizard
The Log
Elite Barbarians Elixir Golem Goblin Hut Witch
Earthquake
Elixir Golem Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Elite Barbarians Elixir Golem Goblin Hut Witch Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Elixir Golem Goblin Hut Witch Electro Wizard Inferno Dragon
Poison
Elixir Golem Goblin Hut Witch Electro Wizard
Lightning
Elite Barbarians Goblin Hut Witch Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Goblin Hut Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Electro Wizard Inferno Dragon Goblin Hut Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Elixir Golem Electro Wizard Inferno Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Elixir Golem Goblin Hut Witch Mega Knight
Elite Barbarians
Zap Mega Knight
Elixir Golem
Zap Goblin Hut Witch Inferno Dragon
Goblin Hut
Zap Elixir Golem Mega Knight
Witch
Zap Elixir Golem Mega Knight
Electro Wizard
Zap Mega Knight
Inferno Dragon
Mega Knight Elixir Golem
Mega Knight
Inferno Dragon Zap Elite Barbarians Goblin Hut Witch Electro Wizard

Defense Synergies 2 11

Zap
Electro Wizard Mega Knight Elite Barbarians Goblin Hut Witch Inferno Dragon
Elite Barbarians
Zap Mega Knight
Elixir Golem
Goblin Hut
Zap Electro Wizard
Witch
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Goblin Hut Witch Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Mega Knight
Zap Elite Barbarians Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Electro Wizard
Elite Barbarians Inferno Dragon Zap Goblin Hut Witch Electro Wizard Mega Knight
Goblin Hut Witch Mega Knight Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Goblin Hut Witch Inferno Dragon Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Zap Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Goblin Hut Witch
Zap Electro Wizard Mega Knight
Witch Inferno Dragon Elite Barbarians Goblin Hut
Elite Barbarians Electro Wizard Mega Knight
Witch Electro Wizard Zap Goblin Hut Mega Knight
Inferno Dragon Zap Goblin Hut Witch Electro Wizard
Goblin Hut Mega Knight Zap Elite Barbarians Witch Electro Wizard
Mega Knight Zap Goblin Hut Witch Electro Wizard
Elite Barbarians Inferno Dragon Goblin Hut Electro Wizard Mega Knight
Zap Elite Barbarians Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Goblin Hut Witch Electro Wizard
Mega Knight Zap Elite Barbarians Goblin Hut Witch Electro Wizard
Zap Witch Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Elite Barbarians Goblin Hut Electro Wizard Inferno Dragon
Mega Knight Elite Barbarians Witch Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Goblin Hut Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Zap Elite Barbarians Goblin Hut Witch Electro Wizard
Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Goblin Hut Witch Inferno Dragon Mega Knight
Zap Goblin Hut Witch Electro Wizard
Elite Barbarians Goblin Hut Witch Electro Wizard
Mega Knight Elite Barbarians Inferno Dragon
Zap Electro Wizard Mega Knight Elite Barbarians Goblin Hut Witch Inferno Dragon
Witch Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Goblin Hut Witch
Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Witch
Witch Mega Knight
Elite Barbarians Goblin Hut Witch Electro Wizard Zap Inferno Dragon
Mega Knight Zap Elite Barbarians Goblin Hut Witch Electro Wizard Inferno Dragon
Zap Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Goblin Hut
Zap Mega Knight
Zap Witch
Witch
Zap
Zap
Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap
Elite Barbarians Goblin Hut
Zap Elite Barbarians Goblin Hut
Zap Goblin Hut Witch
Goblin Hut Mega Knight
Zap Electro Wizard Mega Knight
Zap Witch Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch Inferno Dragon
Zap Witch Electro Wizard
Zap Witch Mega Knight
Zap
Elite Barbarians Zap Witch Electro Wizard
Zap Electro Wizard Goblin Hut Witch
Elite Barbarians
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Goblin Hut Witch
Zap Witch Electro Wizard
Electro Wizard Mega Knight
Zap
Zap
Elite Barbarians Mega Knight
Zap Elite Barbarians Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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