My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Bandit
Giant Snowball
Hog Rider Lumberjack
Zap
Bandit
Barbarian Barrel
Elite Barbarians Wizard Bandit Electro Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Bandit Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Wizard Bandit Electro Wizard Lumberjack
Fireball
Elite Barbarians Hog Rider Wizard Bandit Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Bandit Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Fireball Hog Rider Electro Wizard Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Fireball Hog Rider

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Electro Wizard Bandit Lumberjack
Elite Barbarians
Zap Fireball Hog Rider Wizard Bandit Lumberjack
Fireball
Zap Hog Rider Elite Barbarians Electro Wizard
Hog Rider
Zap Fireball Elite Barbarians Wizard Bandit Electro Wizard Lumberjack
Wizard
Elite Barbarians Hog Rider Bandit Lumberjack
Bandit
Zap Elite Barbarians Hog Rider Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Hog Rider Bandit Lumberjack
Lumberjack
Zap Elite Barbarians Hog Rider Wizard Bandit Electro Wizard

Defense Synergies 2 13

Zap
Fireball Electro Wizard Elite Barbarians Bandit Lumberjack
Elite Barbarians
Zap Wizard
Fireball
Zap Bandit Electro Wizard Lumberjack
Hog Rider
Wizard
Elite Barbarians Bandit Electro Wizard Lumberjack
Bandit
Zap Fireball Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Wizard Bandit Lumberjack
Lumberjack
Zap Fireball Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Elite Barbarians Lumberjack Zap Bandit Electro Wizard
Lumberjack Elite Barbarians Bandit Electro Wizard
Elite Barbarians Lumberjack Bandit Electro Wizard
Elite Barbarians Fireball Lumberjack
Fireball Zap Bandit Electro Wizard Lumberjack
Electro Wizard Zap Fireball Wizard
Zap Fireball Bandit Electro Wizard
Elite Barbarians Lumberjack
Elite Barbarians Bandit Electro Wizard Lumberjack
Electro Wizard Zap Fireball Wizard Bandit Lumberjack
Zap Fireball Wizard Electro Wizard
Lumberjack Zap Elite Barbarians Fireball Wizard Bandit Electro Wizard
Fireball Wizard Zap Electro Wizard Lumberjack
Elite Barbarians Bandit Electro Wizard Lumberjack
Zap Elite Barbarians Fireball Bandit Electro Wizard Lumberjack
Wizard Elite Barbarians Fireball Electro Wizard Lumberjack
Fireball Zap Elite Barbarians Wizard Bandit Electro Wizard Lumberjack
Zap Wizard Fireball Bandit Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Wizard Elite Barbarians Fireball Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Elite Barbarians Wizard Lumberjack
Bandit Lumberjack Zap Elite Barbarians Electro Wizard
Lumberjack Zap Elite Barbarians Fireball Bandit Electro Wizard
Elite Barbarians Bandit Lumberjack
Fireball Wizard Zap Electro Wizard
Elite Barbarians Fireball Bandit Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Electro Wizard Elite Barbarians Fireball Bandit
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Wizard Bandit Lumberjack
Wizard Fireball
Elite Barbarians Electro Wizard Zap Fireball Lumberjack
Zap Elite Barbarians Fireball Wizard Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard Bandit
Elite Barbarians Fireball Electro Wizard Lumberjack
Zap Fireball Wizard Bandit Electro Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Bandit
Fireball Bandit
Zap Elite Barbarians Fireball
Zap Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Zap Fireball Wizard Bandit Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Bandit Electro Wizard
Fireball Zap Wizard Bandit
Fireball Zap Bandit
Elite Barbarians Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Bandit
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Bandit
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard
Fireball Wizard

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