My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Elite Barbarians Wizard Magic Archer
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Wizard P.E.K.K.A Magic Archer
Fireball
Elite Barbarians Hog Rider Wizard Magic Archer
Poison
Wizard Magic Archer
Lightning
Elite Barbarians Wizard Magic Archer
Rocket
Elite Barbarians Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Hog Rider Magic Archer Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Hog Rider

Attack Synergies 11 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Tornado P.E.K.K.A Magic Archer
Elite Barbarians
Zap Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Tornado Elite Barbarians Magic Archer
Hog Rider
Zap Fireball Elite Barbarians Wizard Tornado Magic Archer
Wizard
Tornado Elite Barbarians Hog Rider P.E.K.K.A
Tornado
Zap Fireball Wizard P.E.K.K.A Magic Archer Hog Rider
P.E.K.K.A
Zap Tornado Magic Archer Wizard
Magic Archer
Tornado P.E.K.K.A Zap Fireball Hog Rider

Defense Synergies 5 6

Zap
Fireball Elite Barbarians Tornado P.E.K.K.A Magic Archer
Elite Barbarians
Zap Wizard
Fireball
Zap Tornado
Hog Rider
Wizard
Tornado Elite Barbarians P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Magic Archer Zap
P.E.K.K.A
Tornado Zap Wizard
Magic Archer
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Magic Archer
Elite Barbarians P.E.K.K.A Zap
Tornado P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A
Elite Barbarians Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Magic Archer
Tornado Zap Fireball Wizard Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado
Zap Fireball Wizard Tornado Magic Archer
Zap Fireball Wizard Tornado Magic Archer
P.E.K.K.A Zap Elite Barbarians Fireball Wizard
Fireball Wizard Zap Tornado P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians Fireball P.E.K.K.A
Wizard Elite Barbarians Fireball Tornado P.E.K.K.A
Fireball Zap Elite Barbarians Wizard Tornado Magic Archer
Zap Wizard Tornado Fireball Magic Archer
P.E.K.K.A Elite Barbarians Tornado
Wizard Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Elite Barbarians Wizard Magic Archer
P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball Tornado
P.E.K.K.A Elite Barbarians
Fireball Wizard Zap Tornado Magic Archer
P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Fireball Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball Tornado
Elite Barbarians P.E.K.K.A Fireball Wizard
Wizard Fireball Magic Archer
Elite Barbarians Zap Fireball Tornado P.E.K.K.A Magic Archer
Zap Elite Barbarians Fireball Wizard P.E.K.K.A Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Tornado Magic Archer
Fireball Magic Archer
Fireball
Fireball Wizard Zap Magic Archer
Fireball Wizard Zap Tornado Magic Archer
Wizard Tornado Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball Zap Wizard Tornado
Elite Barbarians Fireball Tornado
Zap Fireball Wizard Tornado Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball Magic Archer
Zap Elite Barbarians Fireball Magic Archer
Zap Fireball Wizard Magic Archer
Magic Archer Fireball Wizard
Fireball Tornado
Zap Fireball Wizard Magic Archer
Zap Fireball Wizard Tornado Magic Archer
Fireball Magic Archer
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball Zap Tornado Magic Archer
Elite Barbarians Zap Fireball Wizard Tornado Magic Archer
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Wizard Magic Archer
Zap Fireball Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball
Fireball Wizard Magic Archer
Zap Fireball Wizard Magic Archer
Zap Fireball Tornado
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball Tornado Magic Archer
Zap Fireball Tornado Magic Archer
Zap Fireball Tornado Magic Archer

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