My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Elite Barbarians Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Skeleton Army Balloon Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Balloon Electro Wizard Lumberjack
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Balloon Electro Wizard Mini P.E.K.K.A Lumberjack
Elite Barbarians
Zap Fireball Lumberjack
Fireball
Zap Elite Barbarians Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Lumberjack
Skeleton Army
Balloon
Zap Lumberjack Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Zap Elite Barbarians Mini P.E.K.K.A Electro Wizard

Defense Synergies 4 11

Zap
Fireball Mini P.E.K.K.A Electro Wizard Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians
Zap Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Elite Barbarians Fireball Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Fireball Skeleton Army Lumberjack
Lumberjack
Zap Fireball Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Electro Wizard
Elite Barbarians Fireball Mini P.E.K.K.A Skeleton Army Lumberjack
Fireball Skeleton Army Zap Electro Wizard Lumberjack
Electro Wizard Zap Fireball
Zap Fireball Electro Wizard
Mini P.E.K.K.A Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Mini P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Electro Wizard Zap Fireball Lumberjack
Zap Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Elite Barbarians Fireball Electro Wizard
Fireball Skeleton Army Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack
Skeleton Army Zap Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Fireball Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack
Fireball Zap Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Zap Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
Skeleton Army Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Mini P.E.K.K.A Lumberjack
Skeleton Army Lumberjack Zap Elite Barbarians Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack
Fireball Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Elite Barbarians Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Elite Barbarians Skeleton Army Lumberjack
Zap Electro Wizard Elite Barbarians Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Elite Barbarians Mini P.E.K.K.A Lumberjack
Skeleton Army Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Fireball Lumberjack
Fireball Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Fireball Mini P.E.K.K.A Lumberjack
Zap Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball

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