My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards
Giant Snowball
Hog Rider Guards Witch
Zap
Guards Witch
Barbarian Barrel
Elite Barbarians Valkyrie Guards Witch
The Log
Elite Barbarians Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Guards Witch
Fireball
Elite Barbarians Hog Rider Witch
Poison
Guards Witch
Lightning
Elite Barbarians Valkyrie Witch Goblinstein
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Valkyrie Hog Rider Witch Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Valkyrie Guards Witch
Elite Barbarians
Zap Valkyrie Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider Zap Witch
Hog Rider
Zap Fireball Valkyrie Elite Barbarians Guards Witch
Guards
Zap Hog Rider
Witch
Zap Valkyrie Hog Rider
Goblinstein

Defense Synergies 2 7

Zap
Fireball Elite Barbarians Valkyrie Guards Witch
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie
Valkyrie
Elite Barbarians Zap Fireball Witch
Hog Rider
Guards
Zap Witch
Witch
Zap Valkyrie Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Elite Barbarians Zap Valkyrie Witch
Witch Elite Barbarians Valkyrie
Elite Barbarians Witch Valkyrie Guards
Elite Barbarians Fireball Valkyrie
Fireball Zap Valkyrie Guards
Zap Fireball Witch
Zap Fireball Valkyrie
Witch Elite Barbarians
Elite Barbarians Guards Valkyrie
Valkyrie Guards Witch Zap Fireball
Zap Fireball Witch
Zap Elite Barbarians Fireball Valkyrie Guards Witch
Fireball Valkyrie Zap Guards Witch
Elite Barbarians
Zap Elite Barbarians Fireball Goblinstein
Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Zap Elite Barbarians Guards Witch
Zap Valkyrie Witch Fireball Guards
Elite Barbarians
Valkyrie Elite Barbarians Fireball Guards Witch
Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Valkyrie
Guards Zap Elite Barbarians Valkyrie Witch
Valkyrie Guards Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie Guards Witch
Fireball Goblinstein Zap Witch
Guards Elite Barbarians Fireball Valkyrie Witch
Elite Barbarians Valkyrie
Zap Goblinstein Elite Barbarians Fireball Valkyrie Witch
Witch Guards
Elite Barbarians Valkyrie Guards Witch
Zap Elite Barbarians Fireball Valkyrie Guards
Elite Barbarians Fireball Valkyrie Guards Witch
Fireball Valkyrie Witch
Elite Barbarians Guards Witch Zap Fireball Valkyrie Goblinstein
Valkyrie Zap Elite Barbarians Fireball Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball Zap
Fireball
Fireball Valkyrie Guards
Fireball Zap Valkyrie Goblinstein
Fireball Goblinstein Zap Witch
Witch
Fireball Zap
Fireball Zap
Elite Barbarians Fireball Guards
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch Goblinstein
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Fireball Witch
Zap Fireball Guards Witch Goblinstein
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Guards Witch Goblinstein
Fireball Zap Witch
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Guards Witch
Zap Fireball Witch
Zap Fireball Witch
Fireball

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