My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Skeleton Army Executioner
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Skeleton Army Executioner Inferno Dragon
Fireball
Elite Barbarians Skeleton Army Executioner Inferno Dragon
Poison
Skeleton Army Executioner
Lightning
Elite Barbarians Valkyrie Executioner Inferno Dragon
Rocket
Elite Barbarians Valkyrie Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Fireball Valkyrie Inferno Dragon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Valkyrie Executioner
Elite Barbarians
Zap Valkyrie Rage Fireball
Fireball
Zap Elite Barbarians
Valkyrie
Elite Barbarians Zap Executioner
Rage
Elite Barbarians
Skeleton Army
Executioner
Zap Valkyrie
Inferno Dragon

Defense Synergies 2 9

Zap
Fireball Elite Barbarians Valkyrie Skeleton Army Executioner Inferno Dragon
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie
Valkyrie
Elite Barbarians Zap Fireball Executioner
Rage
Skeleton Army
Zap Executioner Inferno Dragon
Executioner
Zap Valkyrie Skeleton Army
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Executioner
Elite Barbarians Skeleton Army Inferno Dragon Zap Valkyrie Executioner
Skeleton Army Elite Barbarians Valkyrie Executioner Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Valkyrie
Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Zap Valkyrie Executioner
Inferno Dragon Zap Fireball Executioner
Zap Fireball Valkyrie
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army Executioner Zap Fireball
Executioner Inferno Dragon Zap Fireball
Skeleton Army Zap Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Skeleton Army Executioner Zap
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Zap Elite Barbarians Fireball Inferno Dragon
Elite Barbarians Fireball Valkyrie Skeleton Army Executioner
Fireball Zap Elite Barbarians Valkyrie Skeleton Army Executioner
Zap Valkyrie Executioner Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Valkyrie Skeleton Army Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie Executioner Inferno Dragon
Skeleton Army Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie Skeleton Army Executioner Inferno Dragon
Fireball Executioner Zap
Skeleton Army Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie Skeleton Army Inferno Dragon
Zap Elite Barbarians Fireball Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Fireball Valkyrie Executioner
Fireball Valkyrie Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Fireball Valkyrie Executioner Inferno Dragon
Valkyrie Executioner Zap Elite Barbarians Fireball Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Executioner
Fireball
Fireball Valkyrie
Fireball Executioner Zap Valkyrie
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap Executioner
Elite Barbarians Fireball Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Executioner
Inferno Dragon
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Executioner
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Skeleton Army
Fireball Zap Executioner
Fireball
Fireball Valkyrie Executioner
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Zap Fireball Executioner
Inferno Dragon
Fireball

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