My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Rune Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Battle Ram Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Witch Inferno Dragon
Zap
Battle Ram Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Battle Ram Witch
The Log
Elite Barbarians Battle Ram Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Battle Ram Witch Inferno Dragon
Fireball
Elite Barbarians Battle Ram Witch Inferno Dragon
Poison
Witch
Lightning
Elite Barbarians Valkyrie Battle Ram Witch Inferno Dragon
Rocket
Elite Barbarians Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rune Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Battle Ram Rune Giant Inferno Dragon Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Battle Ram

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Battle Ram Valkyrie Witch
Elite Barbarians
Zap Valkyrie Fireball Battle Ram
Fireball
Zap Elite Barbarians Battle Ram
Valkyrie
Elite Barbarians Zap Battle Ram Witch
Battle Ram
Zap Elite Barbarians Fireball Valkyrie Witch
Rune Giant
Inferno Dragon
Witch
Zap Valkyrie Battle Ram
Inferno Dragon
Rune Giant

Defense Synergies 2 6

Zap
Fireball Elite Barbarians Valkyrie Witch Inferno Dragon
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie
Valkyrie
Elite Barbarians Zap Fireball Witch
Battle Ram
Rune Giant
Witch
Zap Valkyrie
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Elite Barbarians Inferno Dragon Zap Valkyrie Witch
Witch Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Witch Inferno Dragon Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Zap Valkyrie
Inferno Dragon Zap Fireball Witch
Zap Fireball Valkyrie
Witch Inferno Dragon Elite Barbarians
Elite Barbarians Valkyrie
Valkyrie Witch Zap Fireball
Inferno Dragon Zap Fireball Witch
Zap Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Zap Witch
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Fireball Inferno Dragon
Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Zap Elite Barbarians Witch
Zap Valkyrie Witch Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Valkyrie Elite Barbarians Fireball Witch
Elite Barbarians Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Valkyrie Inferno Dragon
Zap Elite Barbarians Valkyrie Witch
Valkyrie Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie Witch Inferno Dragon
Fireball Zap Witch
Elite Barbarians Fireball Valkyrie Witch
Elite Barbarians Valkyrie Inferno Dragon
Zap Elite Barbarians Fireball Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie Witch
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Witch
Elite Barbarians Witch Zap Fireball Valkyrie Inferno Dragon
Valkyrie Zap Elite Barbarians Fireball Witch Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Witch Inferno Dragon
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Fireball Witch
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Witch
Fireball Zap Witch
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch
Inferno Dragon
Fireball

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