My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Wizard Goblin Barrel Skeleton Army
Fireball
Elite Barbarians Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Tornado Fireball Valkyrie Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Tornado

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Valkyrie
Elite Barbarians
Zap Valkyrie Fireball Wizard
Fireball
Zap Tornado Elite Barbarians
Valkyrie
Elite Barbarians Goblin Barrel Zap Wizard Tornado
Wizard
Tornado Elite Barbarians Valkyrie
Goblin Barrel
Valkyrie Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Zap Fireball Wizard Valkyrie

Defense Synergies 4 9

Zap
Fireball Elite Barbarians Valkyrie Skeleton Army Tornado
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Tornado Valkyrie
Valkyrie
Elite Barbarians Zap Fireball Wizard Tornado
Wizard
Tornado Elite Barbarians Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Zap Wizard
Tornado
Fireball Wizard Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Elite Barbarians Skeleton Army Zap Valkyrie
Skeleton Army Tornado Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Elite Barbarians Fireball Valkyrie Skeleton Army Tornado
Fireball Skeleton Army Tornado Zap Valkyrie
Tornado Zap Fireball Wizard
Zap Fireball Valkyrie
Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Valkyrie
Valkyrie Skeleton Army Zap Fireball Wizard Tornado
Zap Fireball Wizard Tornado
Skeleton Army Zap Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Zap Tornado
Elite Barbarians Skeleton Army
Skeleton Army Tornado Zap Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Valkyrie Skeleton Army Tornado
Fireball Valkyrie Zap Elite Barbarians Wizard Skeleton Army Tornado
Zap Valkyrie Wizard Tornado Fireball
Elite Barbarians Tornado
Valkyrie Wizard Skeleton Army Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie Wizard
Skeleton Army Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Elite Barbarians Fireball Tornado
Elite Barbarians Valkyrie Skeleton Army
Fireball Wizard Zap Tornado
Skeleton Army Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Zap Elite Barbarians Fireball Valkyrie Skeleton Army Tornado
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Fireball Valkyrie Tornado
Elite Barbarians Skeleton Army Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Zap Fireball Valkyrie Tornado
Valkyrie Zap Elite Barbarians Fireball Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Tornado
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball Tornado
Zap Fireball Valkyrie Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Valkyrie Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Wizard Tornado
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Skeleton Army
Fireball Zap Wizard Tornado
Fireball
Fireball Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians
Zap Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado
Fireball Wizard

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