My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton King
Giant Snowball
Goblin Barrel Skeleton King
Zap
Goblin Barrel Skeleton King
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Skeleton King
The Log
Elite Barbarians Goblin Barrel Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Goblin Barrel Skeleton King
Royal Delivery
Elite Barbarians Wizard Goblin Barrel P.E.K.K.A Skeleton King
Fireball
Elite Barbarians Wizard Goblin Barrel Skeleton King
Poison
Wizard Skeleton King
Lightning
Elite Barbarians Wizard Skeleton King
Rocket
Elite Barbarians Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Fireball Skeleton King Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Barrel Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A The Log
Elite Barbarians
Zap Fireball Wizard The Log
Fireball
Zap Elite Barbarians The Log Skeleton King
Wizard
Elite Barbarians P.E.K.K.A
Goblin Barrel
P.E.K.K.A Skeleton King
P.E.K.K.A
Zap Wizard Goblin Barrel The Log
The Log
Zap Elite Barbarians Fireball P.E.K.K.A
Skeleton King
Fireball Goblin Barrel

Defense Synergies 3 8

Zap
Fireball Elite Barbarians P.E.K.K.A The Log
Elite Barbarians
Zap Wizard The Log
Fireball
Zap The Log
Wizard
Elite Barbarians P.E.K.K.A The Log Skeleton King
Goblin Barrel
P.E.K.K.A
The Log Zap Wizard
The Log
Fireball P.E.K.K.A Zap Elite Barbarians Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Elite Barbarians P.E.K.K.A Zap The Log
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Skeleton King
Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Zap
Zap Fireball Wizard
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Skeleton King
Elite Barbarians
Zap Fireball Wizard The Log Skeleton King
Zap Fireball Wizard
P.E.K.K.A Zap Elite Barbarians Fireball Wizard The Log
Fireball Wizard Zap P.E.K.K.A The Log Skeleton King
Elite Barbarians P.E.K.K.A Skeleton King
Zap Elite Barbarians Fireball P.E.K.K.A The Log
Wizard Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Elite Barbarians Wizard The Log
Zap Wizard The Log Fireball
P.E.K.K.A Elite Barbarians
Wizard Elite Barbarians Fireball P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Elite Barbarians Wizard The Log
P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Zap Elite Barbarians Fireball The Log
P.E.K.K.A Elite Barbarians
Fireball Wizard Zap
P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Fireball The Log
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Fireball Wizard Skeleton King
Wizard Fireball
Elite Barbarians Zap Fireball P.E.K.K.A The Log Skeleton King
Zap Elite Barbarians Fireball Wizard P.E.K.K.A The Log Skeleton King
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Fireball Zap Wizard
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Fireball
Fireball Zap Wizard
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard Skeleton King
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball The Log Skeleton King
Zap Fireball
Zap Fireball The Log
P.E.K.K.A
Fireball Wizard

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