My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Wizard Executioner Giant Skeleton
The Log
Elite Barbarians Giant Skeleton
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Executioner Giant Skeleton
Fireball
Elite Barbarians Wizard Executioner
Poison
Wizard Executioner
Lightning
Elite Barbarians Wizard Executioner
Rocket
Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Wizard Executioner Elite Barbarians Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Zap Fireball Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Mirror Executioner Giant Skeleton
Elite Barbarians
Zap Fireball Wizard
Fireball
Zap Mirror Elite Barbarians
Wizard
Elite Barbarians Giant Skeleton
Mirror
Zap Fireball Electro Giant Giant Skeleton
Executioner
Zap
Giant Skeleton
Zap Wizard Mirror
Electro Giant
Mirror

Defense Synergies 3 7

Zap
Fireball Mirror Elite Barbarians Executioner Giant Skeleton
Elite Barbarians
Zap Wizard
Fireball
Zap Mirror
Wizard
Elite Barbarians Giant Skeleton
Mirror
Zap Fireball Executioner
Executioner
Zap Mirror Giant Skeleton
Giant Skeleton
Zap Wizard Executioner
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Executioner
Elite Barbarians Zap Executioner
Elite Barbarians Executioner Giant Skeleton
Elite Barbarians
Elite Barbarians Fireball Giant Skeleton
Fireball Zap Executioner
Zap Fireball Wizard Executioner
Zap Fireball Giant Skeleton Electro Giant
Elite Barbarians
Elite Barbarians Giant Skeleton
Executioner Zap Fireball Wizard Giant Skeleton Electro Giant
Executioner Zap Fireball Wizard
Zap Elite Barbarians Fireball Wizard Giant Skeleton
Fireball Wizard Executioner Zap
Elite Barbarians
Zap Elite Barbarians Fireball Electro Giant
Wizard Elite Barbarians Fireball Executioner
Fireball Zap Elite Barbarians Wizard Executioner
Zap Wizard Executioner Fireball Giant Skeleton
Elite Barbarians
Wizard Elite Barbarians Fireball Executioner Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Giant Skeleton Electro Giant
Fireball Zap Elite Barbarians Wizard Executioner
Giant Skeleton Zap Elite Barbarians
Giant Skeleton Zap Elite Barbarians Fireball
Giant Skeleton Elite Barbarians Executioner
Fireball Wizard Executioner Electro Giant Zap
Elite Barbarians Fireball Giant Skeleton
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Elite Barbarians Fireball
Elite Barbarians Giant Skeleton
Zap Elite Barbarians Fireball Giant Skeleton Electro Giant
Elite Barbarians Giant Skeleton Fireball Wizard Executioner
Wizard Fireball Executioner Electro Giant
Elite Barbarians Electro Giant Zap Fireball Executioner Giant Skeleton
Executioner Zap Elite Barbarians Fireball Wizard Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Executioner
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Executioner Zap
Fireball Wizard Executioner Electro Giant Zap
Wizard Executioner
Fireball Zap Wizard Executioner
Fireball Zap Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard Executioner
Elite Barbarians Fireball Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Zap Fireball Wizard Executioner
Zap Fireball Wizard Electro Giant
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Electro Giant Fireball Wizard Executioner
Fireball Zap Wizard Executioner
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard Executioner Electro Giant
Zap Fireball Wizard Electro Giant
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Fireball
Fireball Zap Wizard Executioner
Fireball
Fireball Wizard Executioner
Zap Fireball Wizard Executioner
Zap Fireball Giant Skeleton Electro Giant
Elite Barbarians Executioner
Zap Electro Giant Elite Barbarians Fireball Giant Skeleton
Zap Fireball Executioner
Zap Fireball Executioner Giant Skeleton Electro Giant

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